Well, this thread might contain some spoilers, so if you've not played the Thief background before, you may want to not read once I talk about gameplay… (not in the first post of the thread)
First of all, I want to note that I have played through AoD as a mercenary, assassin, merchant and loremaster before already (which are the main paths through the game) and I have dabbled with a few other backgrounds too. The only one remaining is the thief which I waited for because ITS were going to release a massive update to the Thief questlines, which they have.
Second, this run through the game is modded using Sunfire's unofficial fix, Community Mod and Double SP mod.
The unofficial patch contains a wide array of bugfixes throughout the game, which is really nice as the devs have essentially stopped supporting the game. I recommend it for sure.
The Community Mod is also by Sunfire and he has put together several mods which includes cut content, quality of life additions and some additional quests/fights.
The Double SP Mod is a standalone mod which allows you to modify the amount of skillpoints you earn. It defaults at 2x, but I changed it to 1.2x. The main reason being that I know how the game works and I'm playing to get through the Thief's storyline mostly, whilst still being able to enjoy combat. I think the extra SP allows me to spread my points a bit thinner, whilst not compromising too much on the game's difficulty. I may redo it slightly differently without this mod some point into the future, but since I do enjoy the combat, I didn't want my thief to solely be a thief.
I will be posting my Thief's stats and skills in the next post probably, but if I don't get any interest about it here, that may be the last post.
EDIT: Mod page on official forums :
http://www.irontowerstudio.com/forum/index.php/topic,7451.0.html
First of all, I want to note that I have played through AoD as a mercenary, assassin, merchant and loremaster before already (which are the main paths through the game) and I have dabbled with a few other backgrounds too. The only one remaining is the thief which I waited for because ITS were going to release a massive update to the Thief questlines, which they have.
Second, this run through the game is modded using Sunfire's unofficial fix, Community Mod and Double SP mod.
The unofficial patch contains a wide array of bugfixes throughout the game, which is really nice as the devs have essentially stopped supporting the game. I recommend it for sure.
The Community Mod is also by Sunfire and he has put together several mods which includes cut content, quality of life additions and some additional quests/fights.
The Double SP Mod is a standalone mod which allows you to modify the amount of skillpoints you earn. It defaults at 2x, but I changed it to 1.2x. The main reason being that I know how the game works and I'm playing to get through the Thief's storyline mostly, whilst still being able to enjoy combat. I think the extra SP allows me to spread my points a bit thinner, whilst not compromising too much on the game's difficulty. I may redo it slightly differently without this mod some point into the future, but since I do enjoy the combat, I didn't want my thief to solely be a thief.
I will be posting my Thief's stats and skills in the next post probably, but if I don't get any interest about it here, that may be the last post.
EDIT: Mod page on official forums :
http://www.irontowerstudio.com/forum/index.php/topic,7451.0.html