One might also consider that RPGs grew out of wargames, quite specifically
I always read this argument everywhere where discussions are about fighting.
Isn't it time RPGs become emancipated from their origins ? Isn't it about time RPGs become emancipated from war games ?
Far too often I get the impression as if fighting & killing was the main mechanics/design goal - that that the missions were concocted rather as an excuse to give players a reason to fight/to kill.
Everyone is saying that video games should be considered as art. Yet killing is the only non-art thing not touched at all in any RPG. It's so deeply conservative ... it's as conservative as it can get ... as conservative as possible. "Change maybe everything BUT NOT FIGHTING !!! THIS NOT AT ALL !!! PEOPLE WILL NOT LIKE CHANGES TO IT !!!"
One of the few exceptions to this is PS:T.
Why is it so that all these innovative, creative, new forms of pen & paper RPGs are never translated into C-RPGs ? Are the buyers that conservative ?