All of which has been done before and has thus shouldn't be such a resource drain.
Except it's pretty much been a ressource drain in every 3D game that has done it really.
-Sergorn
- Joined
- Dec 12, 2008
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- 207
All of which has been done before and has thus shouldn't be such a resource drain.
So you know the advantages of pre-rendering lighting and having many fixed functions, verses the very much more flexible systems that are used for RPGs? Compare the number of environmental objects you can pick up in Crysis vs Oblivion. The goal driven AI scheduling and morale system. The day/night cycle and correspondingly dynamic shadowing system. The number of quest flags. The drop in/drop out modding system. I could go on.Crysis is not primitive compared to every RPG, it's bullshit.
It had huge open spaces, seamless loading and loads of enemies with great AI.
Crysis was just developed by much better programmers (some of the best out there). That's the whole point.
As a programmer myself i know what kind of logic is required for what and there is nothing CPU/GPU heavy (except for usually more complex enemy movement animation) that a standard RPG requires over Crysis.
I liked the fact they got more open about their issues warning possible customers, but yeah they wanted to minimize the damage.It was a marketing statement. JoWooD/DC got under pressure and said something to get the discussion under control. We'll see if it was the truth.
Good point about the pickable objects, the rest is not something to overwhelm the CPU at all (AI scheduling, morale, quest flags), it comes down to if()else{} clauses and doesn't need to be calculated a shitload of times per second and other things were used in Crysis (day night cycle).So you know the advantages of pre-rendering lighting and having many fixed functions, verses the very much more flexible systems that are used for RPGs? Compare the number of environmental objects you can pick up in Crysis vs Oblivion. The goal driven AI scheduling and morale system. The day/night cycle and correspondingly dynamic shadowing system. The number of quest flags. The drop in/drop out modding system. I could go on.
Crysis is fantastic, but like all shooters, the pre-defined nature and lack of scope allow especially graphical systems to be optimised in a way that just can't happen for the kind of western RPGs we're talking about.
I liked the fact they got more open about their issues warning possible customers, but yeah they wanted to minimize the damage.
Still it's refreshing they actually took time.
On the Games Com, Arcania looked like any other good-looking RPG. I didn't have the impression at all that some really weird specs would be needed.
The only thing I really didn't like much was the hands. They rather looked like little "branches" to me, not like natural hands at all. Or maybe I'm too much detail oriented.
I think I also remember lack of AA. But I don't know for sure anymore.
Plus, of course these were only test builds, early.
Maybe I should have taken a look into the "options" menu.
I don't know if you remember Gothic I hands, but they just cubes that could hold food,swords,…
If they used directX10/11 it would be specified for recommended specs. fact.
Bet you loved Dragon Age then I'm not detail oriented, but, especially for the elves, I couldn't help staring…
I don't know if you remember Gothic I hands, but they just cubes that could hold food,swords,…
Also this looks as good as Crysis imo.. Crysis is quite old now, hell, even Morrowind with MGE resembles Crysis nowadays
MorrowindArcania
no, but surely for Vista and Windows 7 players. Plenty of those I think at this point.For Win XP players ?