lostforever
SasqWatch
I fired up AC Origins yesterday to see how it run on my PC. The game world is huge and its very pretty. I ran around and looked everywhere etc. It was nice for random exploring.
Then I started doing some quests and I immediately had to make use of the quest markers as to where to go. This also meant I am looking at the compass/minimap thing and also the big overland map to navigate the world. Because of this lot of time was spent looking at particular corner of the screen instead of looking and taking in the world before you.
In older open world games such as Gothic or even the new Risen games, you can sort of learn the lay of the land and navigate it by way of landmarks. There was no need for the minimap/compass thing. You will spend enough time in a big city (there is probably just 1 or 2 of these) to learn the layout of the city as well. AC: Origins, the first village is huge but you don’t spend more than couple of hours in there so there is no chance you will learn the village layout. And there are 100s of villages/towns/cities in AC:Origins.
What I am getting at is that, older open world games are smaller in area so you get know the world and the cities in it and this made it a personal experience. These days open world games are so big you cannot navigate them without tools such as compass/minmap and this has the counter effect of taking you out of the world itself.
So what do you prefer? Do you prefer huge open world or a small open world where you can learn the layout of it?
Having said all that, we actually use minimaps in real world too to navigate in the form of GPS!
Then I started doing some quests and I immediately had to make use of the quest markers as to where to go. This also meant I am looking at the compass/minimap thing and also the big overland map to navigate the world. Because of this lot of time was spent looking at particular corner of the screen instead of looking and taking in the world before you.
In older open world games such as Gothic or even the new Risen games, you can sort of learn the lay of the land and navigate it by way of landmarks. There was no need for the minimap/compass thing. You will spend enough time in a big city (there is probably just 1 or 2 of these) to learn the layout of the city as well. AC: Origins, the first village is huge but you don’t spend more than couple of hours in there so there is no chance you will learn the village layout. And there are 100s of villages/towns/cities in AC:Origins.
What I am getting at is that, older open world games are smaller in area so you get know the world and the cities in it and this made it a personal experience. These days open world games are so big you cannot navigate them without tools such as compass/minmap and this has the counter effect of taking you out of the world itself.
So what do you prefer? Do you prefer huge open world or a small open world where you can learn the layout of it?
Having said all that, we actually use minimaps in real world too to navigate in the form of GPS!