Iggy_Gamechuck
Gamechuck dev
- Joined
- November 27, 2019
- Messages
- 41
So, societies in RPG games… Personally, I could name only a few games that organized the society well in RPG games, both lore-wise and mechanically.
Planescape Torment? The Witcher?
For our game (btw, I'm not here to advertise the game, I'm just here to ask about your opinion, and whether we are on the right track) we came up with an idea of a society "caste". We named it "estateology". Since the game is set in the animal kingdom, estateology is a brach of “science” in the Animal Kingdom that tries to explain why certain Animals belong to certain castes.
We took inspiration from the French "estates" or classes.
It is a form of pseudo-science, even though it is not considered that by the Animals in the Kingdom. We take a cue from real-life existing pseudo-scientific ideas such as Biblical literalist chronology or the descriptive parts of eugenic theories, as well as phrenology, etc.
As our game deals with science and its relation to mythology, this pseudo-science which tries to bridge the two is an important motif that the player will encounter and investigate several times through the course of the game, and will have to form an opinion towards it.
What do you think about our approach?
If you wish you can read more of our idea in the specialized thread for the game.
Planescape Torment? The Witcher?
For our game (btw, I'm not here to advertise the game, I'm just here to ask about your opinion, and whether we are on the right track) we came up with an idea of a society "caste". We named it "estateology". Since the game is set in the animal kingdom, estateology is a brach of “science” in the Animal Kingdom that tries to explain why certain Animals belong to certain castes.
We took inspiration from the French "estates" or classes.
It is a form of pseudo-science, even though it is not considered that by the Animals in the Kingdom. We take a cue from real-life existing pseudo-scientific ideas such as Biblical literalist chronology or the descriptive parts of eugenic theories, as well as phrenology, etc.
As our game deals with science and its relation to mythology, this pseudo-science which tries to bridge the two is an important motif that the player will encounter and investigate several times through the course of the game, and will have to form an opinion towards it.
What do you think about our approach?
If you wish you can read more of our idea in the specialized thread for the game.
- Joined
- Nov 27, 2019
- Messages
- 41