PC Gamer thinks Assassin's Creed Origins has enough RPG elents to call it an RPG now:
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Thanks henriquejr!For better or worse, Assassin's Creed: Origins is an RPG now
Levelling up in ancient Egypt.
I always hoped that Assassin's Creed would top the silliness of the 'air assassinate an ocelot' quest at the start of AC4. Assassin's Creed: Origins delivers early when I unleash an adrenaline attack on a hippo's face. In a storm of slashes I bring to bear the martial expertise of a master assassin to take down a swamp animal that, minutes earlier, had been quietly getting on with its day.
It is a high level hippo, though, so the barrage of blade strikes only removes a portion of its health bar and I'm forced to dodge around its teeth to lay into its blubbery flank. At this point a crocodile gets involved so I retreat to use my warrior's bow to blast the animals at range. It fires a spread of arrows like a shotgun. A flashing indicator on the hippo's health bar lets me know that head shots do extra damage.
Game system contrivances have always sat uneasily inside Assassin's Creed's beautiful, authentic worlds. I'm used to futuristic UIs floating in front of dusty snapshots of ancient life, but there is a lot more game in Assassin's Creed: Origins, and more friction between the setting and your moment-to-moment behaviour. We left Assassin's Creed as an action series, now it emerges from its two-year hibernation as an RPG in The Witcher 3 mould, complete with levelling, skill trees, an extensive loot system, and crafting.
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