Eurogamer looked back at the making of Baldur's Gate.
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Thanks Couchpotato and Farflame!Meanwhile, over in the art department, the diversity of Baldur's Gate made every day a challenge. "Sometimes we'd be figuring out how to render in a true isometric perspective - 3D content was just emerging back then - or assembling geo and painting backgrounds," remembers Andersen. "Or we were figuring out advanced water shader techniques, using dithered textures or lighting the scenes for day/night transitions. It really varied quite a bit." But it wasn't just the in-game graphics that defined the look of the RPG; the character portraits and other art, painted by Mike Sass, also helped make Baldur's Gate a beautiful and involving experience. And for Andersen, it gave the chance for his wife to be immortalised forever in the BioWare classic. "She was initially pretty cool with the idea of modelling for the portrait [of Imoen]," he recalls. "And it wasn't until years later when the two of us were at a trade show that a fan recognised her. Then, she understood the importance of it, and how deep nerd-blood runs!"
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