In my case, it's just that I have never been good at logic puzzles. Don't know why. The whole of my life.
I recently managed to answer a small riddle - for you, "educated riddlers" from so many games, probably crap.
Be me, I was delighted like the sun, being able to solve one of the very few riddles I could solve in my whole life (it was a text riddle, like in The Hobbit, in fact).
I have never been "educated" ans assembled enough experience to see patterns in riddle-solving. I just made my mind up how I needed it to, and did it. The more I lost, the more disencouraged I became.
Maybe this is even the point why I was never fond of logic puzzles : I had to try too many ztimes until I got finally solved it.
This is something I have been experienced about my self the whole of my life: That I was never patient enough to solve a riddle. My mind demanded that I was so intelligent that I could *easily* solve *any* riddle - and usually I failed.
To me, that's a clear sign of
a) delusions of grandeur
b) neurotic behaviour when the "secondary self" demands that one is always better than anybody else (this is something I took from the book
Neurosis and human growth : The struggle toward self-realization by Karen Horney. This book is fairly old, but I found hints that it is considered a classic - I'm not sure, because I'm not a psychologist, though).
@KazikluBey : BG&E is
colourful. This is
nothing against the fashion of doing dark and gritty games that are M-rated games I think only.
Everyone expects that M-rated games have to be violent, full of blood, dark, murky, and fiilled with themes kids and even teenagers wouldn't dare to think.
BG&E is nothing like this - from the look alopne. It is bright - far too bright for people used to M-rated games - and
colourful ! Plus, the overall athmosphere is
very lighthearted and good-willed - apart from the obvious oppression.
This is a game clearly NOT made for an older audience, because such lighthearted games wouldn't sell.
If you look at the "big sellers", you'll see that none of them have a lighthearted, colourful look and music. Except Sacred, maybe.
Doom, Crysis, The Witcher, GTA - all of these games are - from look, spirit and music - the total opposite of BG&E. The only thing that this game has in common with them are the fights and the rather adult theme of not only oppression, but also kidnapping and exploiting.
But I meant the overall look and the music anyway, not the theme.