Of course you din't say that - that's why I used "it's supposed", not "you suppose".
You also asked me, suggesting it was something I agreed with.
I'm just trying to understand why especially romances get so much hate in comparison to other features that are designed badly as well. Or is this a misconception on my part?
That would be the point I made and have been supporting, yeah.
Well, Bioware is not a person and doesn't write things. The employees write things. And perhaps the employees might improve or even get exchanged.
I agree that it has been done poorly in the past… but I think that it can be improved. If Bioware can and will… who knows?
Wow, you're kidding, right?
Here I was thinking it was some kind of machine programmed by God or some other machine. I had NO idea people were involved.
Thing of it is that I've never seen Bioware writing that I would consider good when it comes to NPC interaction. They're pretty good with lore, though.
Ok, I did like HK-47 - but that's an anomaly, really, and I was young and impressionable.
The two things are very, very different. Lore is more about consistency and detail - where human interaction (or something humans can relate to) demands insight into the human mind or some kind of psychological understanding. This is where Bioware fails utterly - though I'm not sure if it's on purpose or not.
I mean, they could be deliberately targeting teenagers looking for nothing but a power fantasy. It's feasible.
Their games feel like average Hollywood movies when it comes to characters and character interaction. Let it be known that I consider the average Hollywood movie script abysmal and excessively far removed from real human behavior.
I honestly don't care who at Bioware focus on characters, though I can't help but be aware of Gaider and a few others.