Farflame spotted an article about good game design at Gameindustry.biz featuring Bioware's James Ohlen:
More information.Bioware: Humility and compromise are key to good game design
At Digital Dragons, Bioware design director James Ohlen tackled the differences between the "dream" of game development, and the practical reality
In a talk at Digital Dragons today, Bioware's James Ohlen championed humility, empathy and a willingness to compromise as key attributes for game designers - both at Bioware, and in the games industry as a whole.
Ohlen, who is design director at Bioware, addressed what he believes is a mismatch between the way young designers are educated and trained, and the working environments they encounter when they enter the industry proper. "The way think about [being a designer], the way you dream about it, is probably you being the vision holder, the creative director," he said. "The person calling the final shots."
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