They only need 500k to make a profit. EA/BioWare always aimed low with the game
I think we need to differentiate here. Yes, it is true that EA's head honcho Riccitiello said that SWTOR only needs 500K subs to be "substantially profitable" BUT let's take a look at
what he said exactly…
"We previously described to folks that 500,000 subscribers saw the game as substantially profitable, but it's not the kind of thing that we would write home about," he said. "[But] anything north of 1 million subscribers is a very profitable business."
So what he's really saying here is that the game would be profitable with a subscriber base of 500K subs but that they would be majorly disappointed if it ended up at such a low target. This means that they are not aiming low (just look at the crazy budget as DArt pointed out).
With regard to "low", what Riccitiello did there in that conference call, however, was to
lower expectations. Analysts and shareholders were expecting a WoW killer with millions of subs. Riccitiello is not blind or deaf. He knows that the critical reception of SWTOR has been rather lukewarm so far and that the game
might end up as a failure or just a pretty average success at best. He's covering his bases now with statements like that. He has now set expectations at 500K to 1M rather than some crazy WoW-like figures.
Although, I really don't understand why people can claim SWTOR will be failure, when they haven't played the game at all.
As an experienced gamer you can usually tell from gameplay videos with a very high degree of certainty whether you would enjoy playing a game or not. SWTOR doesn't seem to click for many people. As for myself -as I said above- it's the "look and feel" that seems off. Aside from the fact that I'd like a more mature look for a Star Wars MMO instead of the cartoony style of SWTOR, I just think that the game looks silly. All you ever see in real gameplay scenes (not to be confused with the cinematics) is stiff, mostly immobile, poorly animated characters exchanging blaster fire or taking turns swinging a light bat at each other. It's completely devoid of any dynamics.
I'm also not overly fond of the world design. The vast Tatooine desert is a joke just as it was in KotOR. Every kindergarten has a bigger sandbox than that.
Naturally it would be preferable to get some hands-on time with the game but my personal conviction that this game is "teh suck" stands at ~99.7%
.
Also, the "Biggest Disappointment of E3 2011" articles are coming form people who want a Released Date NOW!
I'm not so sure about that. One of the big German print mags had SWTOR on their negative list and they are usually not driven by extreme impatience. We'll have to wait & see, of course…