Tragos
Otinanist
For regular posters in TW forums the question was if easy difficulty was going to be really easy (which was not the case in 1'st game) , i think they got that right this time so no complaints .
For regular posters in TW forums the question was if easy difficulty was going to be really easy (which was not the case in 1'st game) , i think they got that right this time so no complaints .
You didn't think the Easy setting in TW1 was easy enough? I thought even Normal was far too easy in that game..
What is the trick in Kayran's fight?
And that is exactly what I'm doing in TW2 right now. Going from one area to another attempting to find the right area for my level. I attempted going after the Nekker nests, but got swarmed just inside the cave entrance and beaten to a pulp. Then I tried going after the Endregas, and the regular endrega was just fine, the warrior was fine, the guard was fine and then the queen … bam, dead. Okay we'll try again with a bit of trap laying and swallow potion … bam, dead. Okay screw that, let's try something else, etc, etc, etc … exactly like the first 10-15 hours of Gothic 1, 2 and 3.As for the Gothic games, you can't really compare. The Gothic games are open world with no area or level scaling, so you're going to meet pretty hard beasties right from the begininng, and you should have the gumption to avoid them and simply run away at first until you gain XP with carry quests.
There is a term for that approach: Loophole Exploit.Also, in Gothic you can spam enemies with ranged weapons from afar and run away if they come close, or sit on a rock where they can't reach you. Also, it's easier to kite in the Gothic games.
(Btw, I include Risen in the Gothic games but not Arcania. Arcania is not a Gothic game as far as I'm concerned.)
So yeah - the Gothic games are "hard" if you want to play them like a console game, but console games they are not. They need their own special approach.
I attempted going after the Nekker nests, but got swarmed just inside the cave entrance and beaten to a pulp.
There is a term for that approach: Loophole Exploit.
Find a bug in the engine and exploit it. This ranges from the awful bunny jumping BS in all Quake 3 engine games to reaching otherwise unreachable places by standing and jumping on top of other players' heads to finding a place where the monster pathfinding AI can't reach and pelt away at enemies in safety in Gothic games. In my book, that's called cheating. Sure, it works, but come on: That Shadow Beast that just tore you a new one over and over again is suddenly just standing there waiting be slaughtered because you're now perched on a 3 feet high pillock? Not very bloody likely.
I love their approach.
Fuck the mainstream and do what's in your heart.
And fail financially. Business 101 here people.
I found that out later on and I've taken out 1 nekker nest so far. However the nekker quest description mentions caves so I sought out the nearest cave first. Bad moveThe Nekker nests aren't in any cave, so it sounds like you were in the wrong place anyways. The nests (3) are out in the swamp, and can be identified by the large bloody piles of remains around them (as well as a shitload of Nekkers). Make sure you read the Nekker journal entry so you know what item you need to destroy the nests.
And I certainly plan to. At this point, however, I've only just been able to unlock the specialized branches. Perhaps, that is my problem right there: Perhaps I'm simply trying to go after side-quests too soon before I've been beefed up sufficiently by the main quests.Of course, your build is also important. I put a lot of points to start off with into vigour (health) and some into swordsmanship, especially the branch that deals with mobs.
However the nekker quest description mentions caves so I sought out the nearest cave first. Bad move
Other than misleading quest info…. I seriously do not see the gnarly difficulty that is being attributed to this game. Boss fights aside, of course lol. But theyre supposed to be uber-difficult.