Iron Tower Studios released a major update.
More information.First System Update
Welcome to the first system update. The game was released on Early Access in April and until now our focus was on new locations and content. After releasing the Shuttle Bay we took a 3-week 'break' and worked on nothing but the systems.
These changes and improvements reflect the feedback we received over the last 7 months and we'd like to thank everyone who posted suggestions, shared builds, and participated in discussions. That's what Early Access is all about.
Thematically we can split the changes into 7 categories:
Difficulty & Tutorial
Despite our best efforts to keep the difficulty manageable and engage players who struggle, some players find the game frustrating and unplayable rather than challenging. Needless to say, frustrating people was never our goal, so we added Easy difficulty mode and a tutorial explaining key concepts.
Coincidentally, now that we don't have to worry about first-time players, we can make the Hard difficulty a bit more challenging.
Feats & Derived Stats
Charisma now adds Neural Resistance (see Psi Overhaul below). We added 3 new feats (Master Trader, Frog Hunter, Slow Metabolism) and 3 new mutually exclusive mutation feats as quest rewards. Plus balance changes to the existing feats as suggested by the players.
[... Weapons & Armor, Combat & Stealth AI, PSI Overhaul, Fight Balance, Misc ...]