I marked good things green
Nice to Have
Exploration
(Choice)
- Game has wide variety of weapons, armor, and accessories to buy, find, wield, and wear
(already in the Must Haves C3 and E2)
Exploration
(Interactivity)
- Game gives you monetary rewards for killing creatures/solving quests
(already in the Must Haves C2)
- There are interesting and helpful things to buy with your money (You can trade items for currency and better equipment.)
- You can craft/customize equipment, spells or items
Exploration
(Immersion)
- Realistic gameplay sound effects
- You never reach a point in which collecting money becomes pointless
Better: balanced economy
Story
(Interactivity)
- Replayability: different experiences for different classes and alignments
- NPC Interaction advances the plot of the game
- PC learns things about the game world from NPCs
(already in Must Have and Should Have Story)
Story:
(Immersion)
- Interesting and immersive background sound effects
- Well-acted, spoken(?) NPC dialog
- fitting Music
- NPCs are well-described in game world
Character/Story
(Interdependence)
- quests have opportunities for role-playing
(already a Must Have for Story)
- Game features side quests that offer opportunities for character building
(already a Must Have for Character)
- You understand how your character and quest fit within overall game world
Better: your characters' story and quests are believable and fit into the gameworld
Exploration/Story
(Interdependence)
- Items are thoroughly and interestingly described
Fun Features / No Idea
- Game makes it easy to understand and evaluate how items compare to each other (e.g., which weapon does the most damage)
Randomness
- Items are at least partly randomized within game world
- Game has some level of random encounters so that you never know what's coming
Sandbox
- Areas re-spawn at some point after they are cleared
very subjective
- Character advancement process is satisfying and rewarding
- Game has the right level of difficulty: challenging without being exasperating
- Magic system (if included) is well-balanced
- Overall pacing is good; game is not over too quickly, neither does it drag
- Graphics are not distractingly bad
obsolete
- Characters are rewarded for combat and quest-completion
- Combat offers opportunities for role-playing
Nice to Have
Exploration
(Choice)
- Game has wide variety of weapons, armor, and accessories to buy, find, wield, and wear
(already in the Must Haves C3 and E2)
Exploration
(Interactivity)
- Game gives you monetary rewards for killing creatures/solving quests
(already in the Must Haves C2)
- There are interesting and helpful things to buy with your money (You can trade items for currency and better equipment.)
- You can craft/customize equipment, spells or items
Exploration
(Immersion)
- Realistic gameplay sound effects
- You never reach a point in which collecting money becomes pointless
Better: balanced economy
Story
(Interactivity)
- Replayability: different experiences for different classes and alignments
- NPC Interaction advances the plot of the game
- PC learns things about the game world from NPCs
(already in Must Have and Should Have Story)
Story:
(Immersion)
- Interesting and immersive background sound effects
- Well-acted, spoken(?) NPC dialog
- fitting Music
- NPCs are well-described in game world
Character/Story
(Interdependence)
- quests have opportunities for role-playing
(already a Must Have for Story)
- Game features side quests that offer opportunities for character building
(already a Must Have for Character)
- You understand how your character and quest fit within overall game world
Better: your characters' story and quests are believable and fit into the gameworld
Exploration/Story
(Interdependence)
- Items are thoroughly and interestingly described
Fun Features / No Idea
- Game makes it easy to understand and evaluate how items compare to each other (e.g., which weapon does the most damage)
Randomness
- Items are at least partly randomized within game world
- Game has some level of random encounters so that you never know what's coming
Sandbox
- Areas re-spawn at some point after they are cleared
very subjective
- Character advancement process is satisfying and rewarding
- Game has the right level of difficulty: challenging without being exasperating
- Magic system (if included) is well-balanced
- Overall pacing is good; game is not over too quickly, neither does it drag
- Graphics are not distractingly bad
obsolete
- Characters are rewarded for combat and quest-completion
- Combat offers opportunities for role-playing