ToddMcF2002
SasqWatch
I spent a few hours configuring M&K in Dark Souls 2 SotFS last night. What a total mess. No kidding.
Maybe I was too annoyed by all the above by the time I started running around the world but something seems "different" in DS2 in a bad way. Atmosphere seems gamish for lack of a better word. Like a theme park. Combat feels slightly floaty and accelerated compared to DS1, more actiony. I'm sure I'll adapt to that. Definitely *not* a good idea to play DS2 directly off the heels of DS1. So I've got the thing all configured and I'm going to go off to POE as planned before digging into this thing. But I honestly wish DS2 was simply identical to DS1 with a new adventure, a few new classes, shard system revamp and lots of new drops. The "effigy" and "life gem" system and lack of Bonfire level up seems like some pointless changes. Dual wield might be interesting - I'll try that later but I'm a sword and board guy at heart.
- Incompatible with 120/144hz refresh rate screens for full screen mode. Have to run in windowed mode with the window offset 33 & 10 pixels to cut the border off. The end result is identical but seriously how is that acceptable? The game is not that old!
- Steam wants to initialize the game on every launch (C++ redist) so the provided Steam specific launch shortcut has to be deleted in favor of a game executable shortcut. How has Steam not corrected that?
- Mouse and Keyboard is a complete unplayable travesty. AutoHotKey is a pretty amazing utility and I finally got my script to give me identical controls to the original. I had to sacrifice the new dual wield system to get right hand heavy attack back on RMB. I can change that later of course.
- No commit button on key mapping changes. You have to follow a specific sequence of changing the menu and then clicking on the game world to "save" the changes. Trial and error on that one. And don't hit "restore default" on an individual field because it will change everything back to defaults. Discovered that gem after about an hour of remapping and AutoHotKey scripting.
Maybe I was too annoyed by all the above by the time I started running around the world but something seems "different" in DS2 in a bad way. Atmosphere seems gamish for lack of a better word. Like a theme park. Combat feels slightly floaty and accelerated compared to DS1, more actiony. I'm sure I'll adapt to that. Definitely *not* a good idea to play DS2 directly off the heels of DS1. So I've got the thing all configured and I'm going to go off to POE as planned before digging into this thing. But I honestly wish DS2 was simply identical to DS1 with a new adventure, a few new classes, shard system revamp and lots of new drops. The "effigy" and "life gem" system and lack of Bonfire level up seems like some pointless changes. Dual wield might be interesting - I'll try that later but I'm a sword and board guy at heart.