No, what you said was -
"For warriors, you mainly just wade into battle spamming the attack button with no ability to block or a need to use any sort of strategy, timing, or skill"
That simply isn't true.
I'm not saying it's a "deep" game in terms of combat mechanics. It obviously isn't. But it's an exaggeration to claim you can just spam the attack button and win.
Correct, it was an exaggeration, but it was an
intentional exaggeration just to get the point across that the combat mechanics aren't particularly deep; I guess a better way to put it and clear up any confusion on what I mean would be to say that the challenge and depth comes
more from how you build your character than skill or tactics (No active blocking, for example, which leads to the ability to absorb damage being tied directly to your character and armor rating - this is great for turn-based or tactical games, but not my favorite in an action-based system). I didn't mean to sound
completely literal in that initial explanation, because it's true that mindlessly clicking won't win the day by itself
entirely - there is a small amount of planning in terms of which targets should be a high priority, making sure you don't get entirely surrounded or cornered by several enemies, etc.
Doing that will usually get you killed almost as fast as doing it in a game like Gothic, which by the way isn't really much deeper in terms of combat.
Hmm...I don't know about that...I thought that Gothic 1+2 or at least Risen had
much deeper combat mechanics as you progress, such as different attack directions that served a very real purpose, counter attacks, positioning and movement around enemies, and carefully planned timing. D2's system seems far more hack n' slash by comparison.
Even if we can't agree on combat, I think we can definitely agree that D2 has a tremendous atmosphere and really solid quest-writing. This is a game that is very underrated in these areas, and is one of the best at implementing these elements out of any open-world RPG I've played. I guess there aren't very many open-world RPGs to begin with, but still, it deserves very high praise for its atmosphere and writing.