Death knights in the mine are actually a puzzle with indestructible obstacles - find a path where you don't have to sneak with the whole party.
I was happy with that area and IMO it's top notch design. btw, it's not the hardest puzzle in the game.
Just don't. I refused to take the NPC mage with me in the first town as he wanted me to never strike a deal withEAdemons. I won't accept a blackmail - if he said you can strike a deal if it's worldwide benefit of noDLCscam…
But I took that warrior lady and during the game you're slowly learning her side story. With 2 lonewolves, you'd never see it.
Well, you can just dump him when you want to strike a deal with a demon? Madora is the more fun of the two though, he's a bit to quasi for my liking. Looking forward to a replay when the new companions arrive! (I haven't finished my current playthrough yet though, this games takes time...50 hours logged and no end in sight yet.)