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I hope so. And it´s no surprise. Radon Labs has a good reputation. Their two older full price games were creative and got good reviews, and they continously get contract work from various publishers.So as all the other rpg series didn't start perfect but promising, Drakensang may be a first step for this company (Radon Labs) to develop rpg's. They don't have the experience of Bioware, Bethesda etc. but I think it is a very good start.
Radon Labs´ limitation wasn´t experience, it was money. Do you remember that summary of the speech by one of their two bosses, saying that most publishers willing to take the risk on a serious RPG demanded to get it for 1M EUR? "Impossible!". Only when a public media fund gave them another 500k they were able to get it signed. (Rumor is that the overall budget grew to 2M, but don´t forget Germany is an expensive country.) This tells me that the developers had to be extremely pragmatic, get their focus straight and find a lot of clever compromizes to keep the costs down with as low an impact on the game´s quality as possible.
Their internal Nebula version is certainly more advanced than the open source branch. Nebula is a huge advantage, not a disadvantage. It´s at least good enough, it´s stable, they use it every day for their bread & butter work, and most importantly it´s free.The graphics engine (Nebula Device) is an open source engine mainly developed by Radon Labs, so they can also advance at this end. And as often said. I had no bugs and no crashes so far. Some little annoyances like the map sometimes takes a while to pop up while in town. It is sad, to be happy about so few bugs, since it should be standard...
- Joined
- Aug 30, 2006
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- 7,830