I am a big fun of the first TLJ, but this sequel made me sick. After about 4 hours of play I uninstalled it.
They put in it everything that adventure gamers don't like (at least those who I know): mini games (stupid fighting scenes), 5 minutes long conversations and cut scenes after every 5 minutes of play, console-like controlling system and a totally unnecessary 3D camera controll.
An adventure game should be something like Secret Files: Tunguska was, not this 3D crap.
While what you write is true in its own right, you need to approach this game differently. If you want a light (action) RPG, don't play Planescape: Torment, for example. Don't play Dreamfall hoping for a classical adventure with lots of complex and complicated puzzles. Think of it as a great - and I mean
great - interactive story. The other elements like fighting or sneaking are there for some variety, just accept them as they are and go with the flow. I did and I had a blast all the way through.
This game doesn't challenge your motoric skills or even your brain cells. But it does stimulate your imagination and emotions.
One single line on the box would have changed my opinion of this game from loathing to loving and that line is: "To be continued" or "Part 2 of 3".
I can see where you are coming from, lots of people felt the same way, but I don't really, well, not anymore. I did want to continue playing
right then and there but couldn't, which was a bit tormenting... Anyway, the author of the game and story, Ragnar Tornquist, gave an explanation for the ending in Dreamfall:
(
Warning: Don't follow the link if you haven't played the game yet. Heavy spoilers ahead. Go there
only if you have finished Dreamfall and want to know more about the ending, the why's and why not's.)
About the ending (amongst other things)
His explanation at least made sense to me and put my mind at rest.