We’ll I’m glad people are coming to post even if it’s negative. There was a time here when it wasn’t worth posting in a souls thread because no one else posted. I suppose people thinking the game is worth there time to post that they don’t like these games is a sign fromSoft has finally made it.
I understand the negativity. I bounced off souls games for a long time. Playing a few hours and declaring it masochistic and unfair and quitting. Wasn’t until I made a deal with my brother to play DS1 for 20 hours. He said if I didn’t like it after that he’d stop bugging me to play them. I played 20 hours and I was hooked and have been a fan ever since. Over the 20 hours I got much better and stopped dying every 10 seconds and got to appreciate the combat, progression, exploration, mysteries and atmosphere that I only get from a souls game.
It takes some time to get used to these games and honestly you’ll need to have some twitch skills to survive or it will be a frustrating road. I disagree with people saying you just learn the patterns as there aren’t any true patterns. For example you can’t just go in thinking you will learn the boss’s first 10 moves and get a good start when you die and come back. The ten moves will never be the same. To me guitar hero is a pattern game. Souls games are about identifying “tells” for an enemy’s move, baiting them in to the moves you can handle and then punishing them for it. For example maybe the boss has a big wind up before a certain move or will stomp his foot before a move and then you know what’s coming next and dodge or parry and counter. The difference between a novice souls player is they will die repeatedly and take much longer identifying these “tells” and have to fight the boss over and over. An experienced souls player will identify these “tells” much quicker and has developed the twitch skills to stay alive long enough to identify and defeat the boss in much fewer tries.
For example in DS1 I spent 8 hours one sunday trying to beat Orstein and Smough. Couldn’t even tell you how many tries it was but it was a lot. ( mostly because of my stubbornness and wanting to do it with light armor and a bandit dagger. )
Come DS3 and I didn’t need more than 5 tries for any boss.
I understand the negativity. I bounced off souls games for a long time. Playing a few hours and declaring it masochistic and unfair and quitting. Wasn’t until I made a deal with my brother to play DS1 for 20 hours. He said if I didn’t like it after that he’d stop bugging me to play them. I played 20 hours and I was hooked and have been a fan ever since. Over the 20 hours I got much better and stopped dying every 10 seconds and got to appreciate the combat, progression, exploration, mysteries and atmosphere that I only get from a souls game.
It takes some time to get used to these games and honestly you’ll need to have some twitch skills to survive or it will be a frustrating road. I disagree with people saying you just learn the patterns as there aren’t any true patterns. For example you can’t just go in thinking you will learn the boss’s first 10 moves and get a good start when you die and come back. The ten moves will never be the same. To me guitar hero is a pattern game. Souls games are about identifying “tells” for an enemy’s move, baiting them in to the moves you can handle and then punishing them for it. For example maybe the boss has a big wind up before a certain move or will stomp his foot before a move and then you know what’s coming next and dodge or parry and counter. The difference between a novice souls player is they will die repeatedly and take much longer identifying these “tells” and have to fight the boss over and over. An experienced souls player will identify these “tells” much quicker and has developed the twitch skills to stay alive long enough to identify and defeat the boss in much fewer tries.
For example in DS1 I spent 8 hours one sunday trying to beat Orstein and Smough. Couldn’t even tell you how many tries it was but it was a lot. ( mostly because of my stubbornness and wanting to do it with light armor and a bandit dagger. )
Come DS3 and I didn’t need more than 5 tries for any boss.
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