Yea, very curious how the steam overall score was so dramatic in its overall change.
Maybe I'm over-analyzing it, but to me, rising from a bad 59% to a now 87% (and rising!) and an overall "mixed reviews" to "very positive" reviews, should make people think twice about the integrity of the steam overall reviews scores, in general.
The next barrier will be to cross the "overwhelmingly positive reviews" overall steam review score, which I'm pretty sure this game will cross. Remarkable.
To the point of absurdity.
Anyway, as I said, just makes people like me to question the integrity of the steams overall reviews score. And how the steam reviews system can be gamed/manipulated by a large base of fanboys "10 out of 10" type mass reviews. I know steam said they would limit the overall effect of negative reviews when it seemed to be a coordinated thing, but apparently that doesn't apply on the upside.
Anyway, the metacritic PC user review score (the only one that matters, the metacritic overall "professional critics" score is silly and hopelessly corrupt [meaning inflated] on metacritic for most AAA mainstream games) for Elden Ring is at a much lower 6.7, and still considered as overall "mixed or average reviews".
That overall score also, I believe, started from a much lower overall score, but at least it seems possible and not so manipulated, that the game has risen that far, but is still sitting at a pretty lousy 6.7 among users after 2,500 plus user reviews.
For me, I always check the Metacritic user reviews score for PC games I'm interested in, because it can be eye-opening how different the overall scores can be, and I tend to trust it more, because of that. Metacritic seems lower profile for pc games, and not such a target of possible manipulation as the steams reviews score, in other words.