A bit offtopic…
Podcasts still exist in this century?
Does blindness still exist in this century? Why, I think it does…
What about insensitivity?…Oh yeah.
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A bit offtopic…
Podcasts still exist in this century?
If you are suggesting that podcasts are a medical condition…
I might think about it.
Dude, you can't do that. When it's only you two spending time together you really should pay attention to your dog.I listen to podcasts all the time. Walking my dogs, in the shower, working out, when my wife is talking to me.
I wish this was true but as far as I am concerned, PB has been heading downhill since Risen 2. Gothic 1 is their unmatched opus magnum. I’d be one happy camper if they cranked out one Gothic 1 after another but their efforts since Risen 2 leave a lot to be desired in my opinion. It’s pretty sad what their games have become…
What other PB games have you actually played?
a lot of devs bring out variations of the same game with minor tweaks for years and years. That's not really an issue for me. It's actually a pet peeve of mine when "Game Series Installment 3" comes out and everyone is like "it's just more Game Series". Well… yeah. As long as the story, characters, dialogue, location, etc aren't a carbon copy, I don't care that devs don't rebuild games from the ground up every time.
I wish this was true but as far as I am concerned, PB has been heading downhill since Risen 2. Gothic 1 is their unmatched opus magnum. I’d be one happy camper if they cranked out one Gothic 1 after another but their efforts since Risen 2 leave a lot to be desired in my opinion. It’s pretty sad what their games have become…
All of them available in Australia. I find them patchy, uneven difficulty, poor writing, obtuse, weird controls, awful facial animations (make ME:A look sophisticated) etc. etc. As an RPG I have a choice between being nasty or nastier, hardly a wide choice).
Also, lots of bugs, crashes, aiming is a joke (for example a red x in Elex 2 does not mean you will hit a stationary object even having maxed ranged combat and are less than a few body lengths away), frame rate stutters, there is a currently a memory leak in Elex 2 in chapter 3 etc. etc. (and yes I’m up to date on drivers, patches etc.)
Joxer you are wrong on this one. Take the loss. Podcasts are more popular than ever. Look it up.
I believe the "problem" here might be that Gothic arrived very late in international waters. Many gamers outside Germany started with Gothic 2 and never even played the first Gothic.
And the few who did finally play Gothic 1, played it after Gothic 2 and after Morrowind so Gothic 1 superficially felt clunky and old by comparison by then. But the inner values of Gothic 1 (setting/atmosphere/story and a sense of mystery) are unmatched to this day.
I thought ELEX was mediocre and what I have seen of ELEX II (streams) is quite a bit worse than ELEX.
I mostly care about content and the ELEX II intro already turned me off because it is so poorly made. The first dialogue with Adam (German version) is a cringefest that continues straight on with the first dialogue with Caja and Dex.
The writing is abysmal. The characters look goofy and the whole setup is just stupid, full of logical plotholes and pure idiocy.
We already discussed a very good example of inconsistency in the other thread when we talked about the Elex potions no longer affecting Jax in any kind of way. That is exactly the kind of poorly designed, poorly thought through stuff that makes it impossible for me to take any of PB's recent development efforts serious anymore.
I just can't enjoy a game when the developer does not care about keeping their own setting, lore, characters, world, rules etc. consistent in some fashion. As someone on the WoE forums put it quite aptly: PB seems to follow the "rule of cool". If one of their team members sees something cool in another game or in a movie then they put it in the game whether it fits or not.
Sometimes this works out well (like the jetpack flying which they wanted to put in because they found it cool when playing a Lego game with sonny) but most of the time it doesn't because they just are not able to match the quality of larger dev efforts with their small team. This leads to lots of things leaving the impression of a half-assed implementation.
That is why, to me(!), it is sad what their games have become . They need to hire a competent writer and a competent director first and foremost. The content needs to get WAY better again.
I don't even care (too much) about old tech. They are a small team. That's OK.
But it does not take a huge team to write an engaging story, decent quests or interesting characters. It just takes a truly creative person or two. Make it happen.
But now in Elex 2 I realized how close together and small everything is. I mean there are the "lands" of Magalan, so Edan, Ignadon, Xarcor etc. But in fact these "lands" are damn small and only consist of little settlements (rather are villages than actual towns) that are dann close to each other. I mean how many people could live in something like the Fort? There are like 20 houses. So 100? And these 5 villages make "humanity"?
Generally yes, and it might indeed be that I'm over critical here and ignore others who did it equally bad.That seems like a strange complaint since it would apply to every other open-world RPG as well.
As many to make a suspension of disbelief possible. That of course is highly individual - but for me in Elex it just isn't enough.They also have to balance realism vs tediousness. How many houses do you really want to look into before you get back to exploring the wilderness? Look at how many people complain that they didn't like the city of Baldur's Gate because it was "too much".
TW3 doesn't give you the impression that the world only consists of what you can visit in the game.