D
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DArt, I'd suggest giving G3 another go, with the Alternative AI/Alternative Balance turned on, plus Hard difficulty. It's a difficult experience but much more rewarding.
I'm playing it now, and I definitely noticed flaws in the first hours of playing. But about 40 hours in and the brilliance of PB is starting to shine again. Many of the quests are indeed simple, but the overall design is based on giving you a ton of stuff to do. Gather this, find this, kill this, advance this questline, etc., all the while you are thinking about which important upgrade you're going to make next that will make a very noticeable difference in your strength.
For example, I just got the Game Hunter perk. Now I do double damage to game animals like deer, bison and so on. Since I also invested in the skinning perk I can now hunt bison pretty effectively and make a bunch of much-needed gold that way by selling their trophies. Since the AB mod is in effect, gold and LP are much more important than the base game, more like Gothic 1/2 standards, so every little bit helps. It's cool to just hunt and find new areas to explore, finding rare plants, crafting and upgrading your character. The world is so huge and there is stuff to find, even if the exploration isn't quite as bombastic in the same way as Gothic 2's is, it's still really good.
Another quick example, just discovered a Hashishin trader with a rare blade for sale. It has a better range than usual and is also poisoned. I'm eyeing up a very, very expensive bow, too, because it grants the Big Game Hunter perk without having to train it, and that will let you hunt predators twice as effectively. It's the little things in the game, of which there are many.
So yes, the quests are simple, but the game is interesting enough to keep me exploring and playing. That is a conscious choice by PB, as rather than having just a handful of heavily scripted things like Oblivion, it's more about giving you a ton of stuff to get just sidetracked to infinity with.
I like it a lot so far.
I'm playing it now, and I definitely noticed flaws in the first hours of playing. But about 40 hours in and the brilliance of PB is starting to shine again. Many of the quests are indeed simple, but the overall design is based on giving you a ton of stuff to do. Gather this, find this, kill this, advance this questline, etc., all the while you are thinking about which important upgrade you're going to make next that will make a very noticeable difference in your strength.
For example, I just got the Game Hunter perk. Now I do double damage to game animals like deer, bison and so on. Since I also invested in the skinning perk I can now hunt bison pretty effectively and make a bunch of much-needed gold that way by selling their trophies. Since the AB mod is in effect, gold and LP are much more important than the base game, more like Gothic 1/2 standards, so every little bit helps. It's cool to just hunt and find new areas to explore, finding rare plants, crafting and upgrading your character. The world is so huge and there is stuff to find, even if the exploration isn't quite as bombastic in the same way as Gothic 2's is, it's still really good.
Another quick example, just discovered a Hashishin trader with a rare blade for sale. It has a better range than usual and is also poisoned. I'm eyeing up a very, very expensive bow, too, because it grants the Big Game Hunter perk without having to train it, and that will let you hunt predators twice as effectively. It's the little things in the game, of which there are many.
So yes, the quests are simple, but the game is interesting enough to keep me exploring and playing. That is a conscious choice by PB, as rather than having just a handful of heavily scripted things like Oblivion, it's more about giving you a ton of stuff to get just sidetracked to infinity with.
I like it a lot so far.