This encounter really brought back great memories of the gold-box games with its breadth of battle-field, open range of approaches and emphasis on good character placement. The additional dynamics of the voidworm appearing also make for some nice unpredictability and you can effectively take minimal damage while the two opposing parties are battling it out, isolating one or two of the magisters here or there if possible. My party was level 7 and hit level 8 halfway through the fight! The extra stat power certainly helped.
PC Dwarf: (Warfare, single-handed)
Beast: (Battle-mage, aerothurge/dual wielding)
Ifan: (Huntsman, ranged)
Lohse (Hydrosophist, Necromancy)
Has anyone made it so that the extra seeker troops survived on tactician mode? That seemed tricky but possible with better placement.
I'd had several shots at this fight and had got progressively closer to winning it, once missing out by making a bad choice in not going invisible with Ifan at a key moment in order to double-back and apply a resurrection scroll. When I finally did win it, it was due to an incredible shift in fortune.
Here's what happened:
1. I unchained the party and took Ifan and the two seekers to the right side of the ruins (where the purged dragon eliminates the shriekers) The two dwarfs and Lohse I took to the left and teleported them up, positioning them outside the corridor.
2. I initiated the fight by getting in an arrow barrage to the dangerous Gheist and used the other three to teleport the flying magister into a choke point. This split Alexandar's forces more and gave extra coverage to my melee guys from the assassins.
3. The voidworm appeared to the left after my trio had taken out the flying magister. The corridor quickly became an oily inferno and chaos ensued. Many of the knights got stuck and slowed in the corridor, were picked off by my fighters and the worm. Then it changed direction and went right, hitting the Alexander side of the battle.
4. On the right side, Ifan and the two seekers were getting surrounded until the voidworm changed direction and brought its attentions to bear on the magisters. I kept Ifan out of key segments of action by the very useful "tactical retreat" and "chameleon cloak" skills. Eventually it was down to Alexander, a knight, an archer and the Gheist who hadn't been as dangerous or active this time around.
5. I thought I was winning until Alexander teleported Ifan to a nearby tower and the Gheist killed him. Then the voidworm came back to the left side!
6. I managed to teleport Lohse out into the bottom left corner just outside the ruins just in time, but on the worm's next turn it went straight to Lohse and chomped her to bits. Damn! It was down to the dwarfs! Curiously enough, the voidworm stayed in that bottom left position for the remainder of the fight and the surviving magisters were steadily moving toward the ruin corridor.
7. Alexandar and the voidworm were soon exchanging blows in the same corner, with the two dwarfs buffing up, healing madly, waiting on the imminent arrival of the gheist and the remaining knight. What happened next was pretty incredible. The voidworm from its distant position, could just see the gheist and was in range. It basically disabled my assailants with petrify at the corridor exit, eating the last knight and allowing a quick easy kill of the gheist. That action absolutely turned the direction of the fight fully on its head; as my dwarfs were all out of healing.
8. In disbelief, I double backed and resurrected Ifan, set up a popcorn eating spot and watched the fight between Alexander and the voidworm. They whittled away at each other, the dwarfs cheering and throwing grenades for moral support.
9. At the right moment, we brought back Lohse, teleported Alexander to his death and sniped the worm of its remaining health. Phew! All over. This was a long arduous battle and surely a sign of many more to come.
Feel free to share your own stories of survival from any crazy fights in Act I.
PC Dwarf: (Warfare, single-handed)
Beast: (Battle-mage, aerothurge/dual wielding)
Ifan: (Huntsman, ranged)
Lohse (Hydrosophist, Necromancy)
Has anyone made it so that the extra seeker troops survived on tactician mode? That seemed tricky but possible with better placement.
I'd had several shots at this fight and had got progressively closer to winning it, once missing out by making a bad choice in not going invisible with Ifan at a key moment in order to double-back and apply a resurrection scroll. When I finally did win it, it was due to an incredible shift in fortune.
Here's what happened:
1. I unchained the party and took Ifan and the two seekers to the right side of the ruins (where the purged dragon eliminates the shriekers) The two dwarfs and Lohse I took to the left and teleported them up, positioning them outside the corridor.
2. I initiated the fight by getting in an arrow barrage to the dangerous Gheist and used the other three to teleport the flying magister into a choke point. This split Alexandar's forces more and gave extra coverage to my melee guys from the assassins.
3. The voidworm appeared to the left after my trio had taken out the flying magister. The corridor quickly became an oily inferno and chaos ensued. Many of the knights got stuck and slowed in the corridor, were picked off by my fighters and the worm. Then it changed direction and went right, hitting the Alexander side of the battle.
4. On the right side, Ifan and the two seekers were getting surrounded until the voidworm changed direction and brought its attentions to bear on the magisters. I kept Ifan out of key segments of action by the very useful "tactical retreat" and "chameleon cloak" skills. Eventually it was down to Alexander, a knight, an archer and the Gheist who hadn't been as dangerous or active this time around.
5. I thought I was winning until Alexander teleported Ifan to a nearby tower and the Gheist killed him. Then the voidworm came back to the left side!
6. I managed to teleport Lohse out into the bottom left corner just outside the ruins just in time, but on the worm's next turn it went straight to Lohse and chomped her to bits. Damn! It was down to the dwarfs! Curiously enough, the voidworm stayed in that bottom left position for the remainder of the fight and the surviving magisters were steadily moving toward the ruin corridor.
7. Alexandar and the voidworm were soon exchanging blows in the same corner, with the two dwarfs buffing up, healing madly, waiting on the imminent arrival of the gheist and the remaining knight. What happened next was pretty incredible. The voidworm from its distant position, could just see the gheist and was in range. It basically disabled my assailants with petrify at the corridor exit, eating the last knight and allowing a quick easy kill of the gheist. That action absolutely turned the direction of the fight fully on its head; as my dwarfs were all out of healing.
8. In disbelief, I double backed and resurrected Ifan, set up a popcorn eating spot and watched the fight between Alexander and the voidworm. They whittled away at each other, the dwarfs cheering and throwing grenades for moral support.
9. At the right moment, we brought back Lohse, teleported Alexander to his death and sniped the worm of its remaining health. Phew! All over. This was a long arduous battle and surely a sign of many more to come.
Feel free to share your own stories of survival from any crazy fights in Act I.
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