LuckyCarbon
RollPGs
I'm not as negative towards it as you guys are. Massive potential, massive let down, that's what Far Cry 2 is. I've played it most of the way through, it gets a very repetitive towards the end. I've always wondered if some of it's design issues weren't caused by the limitations of consoles. They felt like console limitations to me.
It looks great, no doubt about that. On the PC, the FPS controls just like it should, but the key bindings were nonsensical. Press 5 for map? Huh? I remember being frustrated by a few other non-PC centric controls. Really developers, take the extra day to make it work like a PC game should.
The story isn't half bad (for a shooter), it makes sense at least. I liked the Jackal, how they developed him through the game with the audio tapes, not the one dimensional character that I was afraid he'd be. They really tried to make a point about these small scale wars and their actors and motivations, but they didn't quite execute it correctly. A more linear plot line might have actually helped with that. Normally I wouldn't expect much story or moral lessons from a shooter but I think they were actually close with this one.
A lot of the problem with the traveling was that you could only have one mission at a time. One main story mission would have made sense but you should be able to carry as many side missions with you as you wanted.
Exploring - the environments look nice but diamonds aren't a big need, not much else to discover that's not highlighted on your map. There are some wonderfully crafted areas out there though, yes, it's more of the same but they made it look nice. You can only find the Jackal's tapes by exploring though, they help the story a lot.
Malaria - irritating, just a few more missions to make the game drag along, broke up the story more than it helped.
The gun dealer missions were a mess, unlocking new guns by running missions that were unlocked slowly by the main missions is bad design. Then purchasing guns and having them automatically restock safe houses was a blunder. It made no sense. A simple inventory system, a gun cleaning kit and proper merchants would have gone a long way. If they would have copied Stalker or Deus Ex, it would have been much better. Also the Barrett not being considered a large weapon, stupid.
The respawning is atrocious. Way too fast, way too repetitive. If they would have had a 4 game day respawn timer, it would have been fine. It needed to actually keep track of the vehicles and where they were, not keep respawning them behind you every 1/4 mile down the road.
Some difference between the starting characters would have been a nice touch. One moves slightly faster, one can hold his breath longer, one has a slight bonus to ammo carry, etc. Maybe that's too much to ask considering it's other flaws though.
It looks great, no doubt about that. On the PC, the FPS controls just like it should, but the key bindings were nonsensical. Press 5 for map? Huh? I remember being frustrated by a few other non-PC centric controls. Really developers, take the extra day to make it work like a PC game should.
The story isn't half bad (for a shooter), it makes sense at least. I liked the Jackal, how they developed him through the game with the audio tapes, not the one dimensional character that I was afraid he'd be. They really tried to make a point about these small scale wars and their actors and motivations, but they didn't quite execute it correctly. A more linear plot line might have actually helped with that. Normally I wouldn't expect much story or moral lessons from a shooter but I think they were actually close with this one.
A lot of the problem with the traveling was that you could only have one mission at a time. One main story mission would have made sense but you should be able to carry as many side missions with you as you wanted.
Exploring - the environments look nice but diamonds aren't a big need, not much else to discover that's not highlighted on your map. There are some wonderfully crafted areas out there though, yes, it's more of the same but they made it look nice. You can only find the Jackal's tapes by exploring though, they help the story a lot.
Malaria - irritating, just a few more missions to make the game drag along, broke up the story more than it helped.
The gun dealer missions were a mess, unlocking new guns by running missions that were unlocked slowly by the main missions is bad design. Then purchasing guns and having them automatically restock safe houses was a blunder. It made no sense. A simple inventory system, a gun cleaning kit and proper merchants would have gone a long way. If they would have copied Stalker or Deus Ex, it would have been much better. Also the Barrett not being considered a large weapon, stupid.
The respawning is atrocious. Way too fast, way too repetitive. If they would have had a 4 game day respawn timer, it would have been fine. It needed to actually keep track of the vehicles and where they were, not keep respawning them behind you every 1/4 mile down the road.
Some difference between the starting characters would have been a nice touch. One moves slightly faster, one can hold his breath longer, one has a slight bonus to ammo carry, etc. Maybe that's too much to ask considering it's other flaws though.