cutterjohn
Sentinel
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- October 26, 2006
- Messages
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[FUNDED] GCW Zero handheld emulation console kickstarter
EDIT 1/15/13 Standard version RAM has been updated to 512MB.
EDIT2 1/18/13 Amended standard version now to 16GB internal storage
Not really a game, but I ordered(5/21/12) the SE version from these guys(512MB RAM/1632GB internal storage) but they've decided to go kickstarter if anyone's interested in emulation and open source games/engines in a handheld device form factor. The 1st 40 of the 150 SE variants are currently shipping out(some people have theirs already) and the balance(110) are currently awaiting clearance by customs.
http://www.kickstarter.com/projects/gcw/gcw-zero-open-source-gaming-handheld
http://www.gcw-zero.com/
NOTE: the regular(non SE or all the rest that ever will be made) have256512MB RAM and 8 16GB internal storage.
1GHz Ingenics JZ4770 (MIPS based SoC) running "opendingux" linux 3.x based distro, originally based on opendingux for the Dingoo A320.
Vivante GC860 GPU (opengles 2.0 compliant driver not enabled yet in current opendingux builds, 2D is running via framebuffer)
Mini USB (OTG functionality being worked on)
Mini HDMI
802.11 b/g/n
accelerometer
…and I'm pretty sure that it has FM radio receiver functionality but again that has yet to be worked on ATM
There's a forum at dingoonity for it now with more information, videos, etc.
http://boards.dingoonity.org/gcw-zero/
It's doing pretty well with your standard emulators, SNES, gameboy, gameboy color, gameboy advance, genesis, DOSBOX, etc. along with Quake, Duke Nuke'em, etc. There is also a demo of multiplayer quake buried in the megathread, not sure if a link was ever setup in the video/review thread. PSX is currently a work in progress, but I expect it to be pretty good given what the Ingenics JZ4432(333MHz MIPS, no GPU) in the Dingo A320 was capable of.
EDIT 1/15/13 Standard version RAM has been updated to 512MB.
EDIT2 1/18/13 Amended standard version now to 16GB internal storage
Not really a game, but I ordered(5/21/12) the SE version from these guys(512MB RAM/
http://www.kickstarter.com/projects/gcw/gcw-zero-open-source-gaming-handheld
http://www.gcw-zero.com/
NOTE: the regular(non SE or all the rest that ever will be made) have
1GHz Ingenics JZ4770 (MIPS based SoC) running "opendingux" linux 3.x based distro, originally based on opendingux for the Dingoo A320.
Vivante GC860 GPU (opengles 2.0 compliant driver not enabled yet in current opendingux builds, 2D is running via framebuffer)
Mini USB (OTG functionality being worked on)
Mini HDMI
802.11 b/g/n
accelerometer
…and I'm pretty sure that it has FM radio receiver functionality but again that has yet to be worked on ATM
There's a forum at dingoonity for it now with more information, videos, etc.
http://boards.dingoonity.org/gcw-zero/
It's doing pretty well with your standard emulators, SNES, gameboy, gameboy color, gameboy advance, genesis, DOSBOX, etc. along with Quake, Duke Nuke'em, etc. There is also a demo of multiplayer quake buried in the megathread, not sure if a link was ever setup in the video/review thread. PSX is currently a work in progress, but I expect it to be pretty good given what the Ingenics JZ4432(333MHz MIPS, no GPU) in the Dingo A320 was capable of.
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- Joined
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- 314