Nice to know. Because when KS and the crowdfunding movement were launched, it was insisted that it was meant first to allow devs creative licence far from the shackles imposed by the big, bad corp publishers. It was about providing devs with a platform to innovate, to add.
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Years later, it appears that the heavy crowdfunding structure like KS is in fact made to provide security to devs so they can repeat the same old, all over again.
I see no reason why it can't be both? I know YOU aren't a fan of Kickstarter or the "design by committee" concept, and I can even agree with some of your points in regards to the second point. I have however enjoyed several games that couldn't have been made without KS, most of them not innovative at all, but more a modern take on old principles.
There are exceptions though, games that really tried to do something new. Some turned out great and many not at all. That's a risk I'm still willing to take much of the time, if not quite as often as I did a couple of years back.
On topic; While I enjoyed Geneforge I don't think I'll conribute to the KS, might buy it when it's finished though.
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