Copper Coin
Outspoken D&D critic
- Joined
- June 1, 2018
- Messages
- 866
Absurd. The first game was mediocre, and Deadfire improves just about everything.
- Joined
- Jun 1, 2018
- Messages
- 866
Absurd. The first game was mediocre, and Deadfire improves just about everything.
Ok, I'm done here. You keep on believing PoE2 is superior then because its obvious a fact to you.
Deadfire has a very creative setting. It takes place in the fantasy equivalent of Polynesia, which is under exploitation by foreign trading companies and pirate refugees.
I'll take that over the bland uninspired settings of the Baldurs Gate saga
To take the topic back 24 hours…
So CRPG is for games primarily designed around consoles. What does that mean now with the popularity of Steam's Big Picture mode? Consoles and PCs have been growing toward each other for a long time now. Off hand, I think the only big difference between a low (and sometimes not so low depending on when the last generation came out) end PC and a console is that PCs can mod games much easier.
- ISOMETRIC camera doesnt sell nowadays -.
It's far easier to design for a console when your game's mechanics are so simplistic as to fit within a single radial menu. So, no, the big difference between a console and pc RPG should not simply be better mod support - but it tends to be.
By the way, why is the vast majority of this thread discusing RPGs involving elfs and faeries? Broaden your horizons!
Pillars of Eternity and all other "spirirual successors".
Kickstarter campaign using that very "nolstagia" as a bait. Heaps of uninspiring, thrown in stretch goals. Underwhelming world and gameplay. Cheap references to old games.
AAA games from modern Bioware, Bethesda etc
All about graphics, over exeggerated animation, sex scenes as romances.
I found the systems and character building to be weak. Far inferior to D&D.
Frankly, sandbox games only work with higher-level characters when there's an inane amount of level scaling, which inevitably degrades the immersion. I still want to see traditional approaches used to create immersive higher-level adventures.
I quite agree with Dungeons and Dragons not being the best of the best, but they get a lot of credit for being the first giant in the genre. For me, Chivalry and Sorcery, GURPS, and Traveller were superior role playing games back in the day when I played with my gang.
No. Sandbox products work for players with imagination and/or personality. That makes them able to use the products properly.
Sandbox products do not work for players who drain content spoonfed to them.
Arcanum>NWN>Fallout>PoE>BG ( fact! )
I'm still looking forward to Pillars of Eternity two at some point, but knowing how the expansions will probably stagger up and drop in the next year or so, I'll be holding off for a while yet. I like to hear good things about it, though!