hmmm, I didn't explain that well. A wall texture is relatively simple to make look good. A skeleton, which has 105 bones all of different sizes and shapes, is much more difficult to make it look good. That is where FDG kinda fails. The skeletons look okay, but the less complex items look much better.
Back to the preview: Leveling up is pretty nice. There are several trees/class and you only get one point to spend. It is probably wise to stay mostly in one tree, especially as a melee class. You'll have a spare point to spend every so often, so you can splurge when that happens.
By trees/class I mean that even though you're playing a Paladin, you can take a man at arms skill or a warrior skill. As far as I can tell, you can't take skills from the other main classes, just your subclass. A Paladin cannot take a Rogue skill, for instance.
If there seems to be interest in this thread, I'll keep posting impressions. If nobody is playing this, it doesn't make sense to waste time talking about the game
It seems stable and playable already and is worthy of a look. I know most folks like to wait until release and that's still a good idea. As I said earlier, there are a ton of English mistakes, but not so bad you can't figure things out.
I had a party wipe by the boss on level 1, on Explorer, so I think the difficulty could be dropped some more. I had all four people attacking but the dude was hitting for 80 damage/swing. I'm still not sure, if my skills are firing. My tank did the agro thing, but died in the 2nd round and the rest went very fast after that. Note, I suck at these things and tend to get frustrated very quickly if I die on the easy settings. There is a save anywhere feature, so I don't have to play the whole map to re-fight the battle.