This might be a good thread
http://steamcommunity.com/app/650670/discussions/0/1471967615849605441/
5 Step EZ Start Guide For Noobz
1. Start with a 7 character. You want at least 1 slot open to recruit Little Rosy.
2. Start in the Sanctuary and explore it fully. There's some really good items, maps, and a shrine that will give everyone in your party 1000 xp. At least a few of your chars should level off this.
3. Make your way through Crowl and go to Briarpatch Woods which is on the eastern side of Crowl. Crowl is still dangerous at this level so save and rest often.
4. When you enter Briarpatch Woods, Lil' Rosy will pop and talk to you. Recruit her. She's an OP murder hobo with crazy stats and skills that will wreck monsters for you.
5. Clear out Briarpatch Woods and the two low level dungeons in it (Shrine of the Raptor and Aquavia).
Your characters should now be around level 4 and you should have some decent equipment and spells.
Little Rosy is a Feyfolk Thaumaturge so if you don't want to double up on races or classes then don't make a Feyfolk or a Thaumaturge.
Detect Secret is an essential spell. Sages can start off with it but my Wizard was able to learn it around level 3 or so.
mondblut said:
- New spells unlock depending on level only. Magic skill value doesn't seem to matter.
- Spell access is defined solely by class, not by skill they have. Rangers, metalsmiths, thaumaturges and thieves all have alchemy but different spell lists.
mondblut said:
- WIZARD spell list is accessible to BARDs starting with level 3.
- CLERIC spell list is accessible to TEMPLARS and BARDS (Jesus…) starting with level 3. Yes, starting with level 3 your bard can replace both your cleric and wizard, lagging 2 levels behind, give or take 1 for occasional exception spell. When she's not spamming a lyre.
- THAUMATURGE spell list is accessible to RANGERS starting with level 4 and THIEVES starting with level 6. No bards this time, thank god.
- SAGE spell list is accessible to METALSMITHS starting with level 6. Kinda too late to be useful.
- NECROMANCER spell list is mostly unique (I'd suspect assassins access it, but since you can't have them out of the box, the point is moot)
So, how's the distribution of content here?
As in, how much of the game is combat, meaningful exploration, NPC interaction, secrets/puzzles and so on?
secrets/puzzles
I might be interested if there's enough non-combat activities.
How about loot? Unique items and stuff?
Do you need to have a spare character slot to recruit an NPC or can you sack one of your existing party?
What do the recruitable NPCs add to the mix that you can't get through a pre-generated character? Just better stats?
I don't recall any starting area option?
What do you say to recruit rosie? I've tried join, recruit, draft, enlist, she just says "are you trying to recruit for vanguard?"
The loot you get from golden chests is different every time. It seems to be rolled via pattern which includes a little bit of everything. A few weapons, armor, a scroll or two, maybe a spell book, some potions, herbs etc. Other than that, it's mostly statics so far. Right now it's hard for anyone to give you any definitive conclusions seeing how humongous the game is.
Honestly, just download the 2013 superdemo and see whether you like it or not. It's very representative of the full game, the obvious difference being that you are limited to just one region and one starting point.