Hi All
I don't post very often (probably an understatement) , but an issue that's been rattling around in my head for a while keeps coming up, and I thought I might see what other folks think.
I can think of a number of games (relatively) recently that I've really struggled to get very far into, and it's due to what I perceive as a lack of baseline quality in the product. A good example is Antharion - I had positive expectations based on reviews and general commentary - but the quality of writing/plot was (to me) so terrible I just couldn't play it. I had a similar issue with Knights of the Chalice (although I got further into that one); despite a very nicely tooled combat system (I do love some decent DnD/turn based combat) I found the writing and plot quality to be enough of a turn-off that I couldn't keep playing.
Recently I started Legends of Eisenwald; I have only clocked a few minutes so far. But little things have already grated - the UI seems unintuitive, tooltips appearing half off the edge of the screen, etc. It hasn't made a great first impression.
Am I alone in thinking this quality issue seems to be more common recently (ie over the last 5 or so years), probably coinciding with the rise of kickstarter and indie publishers? Am I expecting too much from the non-AAA publishers? My gut instinct says no; folks like Spiderweb and Basilisk, for example, don't seem to have these issues. Maybe I'm just getting old and cranky after 30+ years of CRPG's.
I'd love to know if others are having similar experiences.
I don't post very often (probably an understatement) , but an issue that's been rattling around in my head for a while keeps coming up, and I thought I might see what other folks think.
I can think of a number of games (relatively) recently that I've really struggled to get very far into, and it's due to what I perceive as a lack of baseline quality in the product. A good example is Antharion - I had positive expectations based on reviews and general commentary - but the quality of writing/plot was (to me) so terrible I just couldn't play it. I had a similar issue with Knights of the Chalice (although I got further into that one); despite a very nicely tooled combat system (I do love some decent DnD/turn based combat) I found the writing and plot quality to be enough of a turn-off that I couldn't keep playing.
Recently I started Legends of Eisenwald; I have only clocked a few minutes so far. But little things have already grated - the UI seems unintuitive, tooltips appearing half off the edge of the screen, etc. It hasn't made a great first impression.
Am I alone in thinking this quality issue seems to be more common recently (ie over the last 5 or so years), probably coinciding with the rise of kickstarter and indie publishers? Am I expecting too much from the non-AAA publishers? My gut instinct says no; folks like Spiderweb and Basilisk, for example, don't seem to have these issues. Maybe I'm just getting old and cranky after 30+ years of CRPG's.
I'd love to know if others are having similar experiences.
- Joined
- Oct 10, 2009
- Messages
- 21