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DArtagnan
Guest
About the approach to game design and development in general:
1. Listen to those without experience and heed their demands - hoping they actually know what makes the best game.
2. Listen to yourself, and PERHAPS make the inexperienced appreciate that sometimes the best gaming moment doesn't come to you without making an effort.
The first will almost invariably sell more copies in the short-term. Casual players will be turned off by having to dedicate time and effort to understand the game.
The second, however, might inspire a part of the audience to appreciate more depth in the future. Theoretically, you can still appeal to a lot of people - and sell quite a few copies.
What do you think?
1. Listen to those without experience and heed their demands - hoping they actually know what makes the best game.
2. Listen to yourself, and PERHAPS make the inexperienced appreciate that sometimes the best gaming moment doesn't come to you without making an effort.
The first will almost invariably sell more copies in the short-term. Casual players will be turned off by having to dedicate time and effort to understand the game.
The second, however, might inspire a part of the audience to appreciate more depth in the future. Theoretically, you can still appeal to a lot of people - and sell quite a few copies.
What do you think?