Infinite Space, could not have the fame, not sure why.
I checked quickly the wiki, and it seems main complains are the learning curve too step and the clunky controls. For clunky controls I didn't noticed, anyway any gamepad game has clunky controls, on that FFT would be awful and a crap if that was that important. For learning curve, well I suppose the targeted console generated it, if the game has a problem on that point then Master of Orion is an utter crap.
A side note, don't expect a high level deep tactical aspect, the real time (slow/sort of turns) combats are less superficial than it seems but not deep either, you manage them more at the strategy level when you craft each ship and setup your (tiny) fleet.
What's great is the relative freedom and how the story is managed inside this freedom level, plus managing all your stuff, but ok I admit I also enjoyed the simple combats