TheRealFluent
H.O.O. Inquisitor
- Joined
- September 5, 2018
- Messages
- 1,603
That's a good point. With strategy games, there's some very accessible ones, and others that revel in taking weeks to get to grips with. Reviewers just note the difference, but they don't treat the hardcore ones as problematic.
Exactly. It's like a double standard. Maybe because reviewers or gamers haven't seen a genuine hardcore RPG in awhile, so they figure the game is either broken or they didn't know what to expect going in. For goodness sake, I had to take several hour tutorial lessons in Victoria II just to begin to play the game, let alone learn it! I think the return of the hardcore RPG needs to happen so people can get familiar again with what these RPGs can be, and were in the past (and can still be in the future).
And it will help to keep the same ruleset between games, either Pathfinder rules that were used in Kingmaker to use in the sequel, or the new D&D games that come out, we need more BG1->BG2->IWD types of experiences so players can get familiar with a real ruleset.
And while I'm ranting, for the record I feel that's where Obsidian failed. PoE->PoE2 did not use the same ruleset. And Tyranny wasn't even set in the PoE setting, which was a big missed opportunity to continue building the lore, setting and ruleset. So Owlcat to the rescue, I guess.
- Joined
- Sep 5, 2018
- Messages
- 1,603