Is there really no room for different types of RPGs? Do we really need everything to be one-size-fits-all?
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If there were no games being made with heavy C&C, then I can see why folks would be up in arms. But the market is providing both styles, and I think that's great.
It's not that so much as it is the derogatory way the article refers to C&C that do cut off content. It frames it as a very negative thing instead of just a different way of doing things. I think that is what is setting people off.
For me personally, the choices are more meaningful if I am cut off from some options in making the choice no matter which I make. Some people want to be able to do it all in one playthrough. I get that. Just don't put those of us down who prefer the other option.
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