Carnifex
SasqWatch
I plopped down two or three bucks for a game named Chronicles of a Dark Lord, which appears to be some kind of remake of an older game. Might even be an rpg maker game, although it looks much better than most of those that I've seen. Anyways, when I bought this game I'd just finished a marathon of final fantasy games, so I was hoping to get something similar from this one.
First thing I noticed was the controller I had used for the previous games didn't work with this one. Now, I'm no controller expert, personally I really prefer the keyboard, so I gave that a whirl. My expectations were low, because keyboard functionality on these type of games tend to be really unpredictable. Imagine my surprise when not only did the keyboard work, it was blatantly intuitive. It made sense!!! I tossed the controller aside and dived head-long into the game.
The next three days were a blur. The game has an encounter metre, so you pretty much can fight whenever your choose, or completely avoid most battles. Why are not all games of this ilk exactly like this one? Once again, things that make sense!! Now me, I was picking fights all the time because that's how I roll. I also think you learn a game best by prolonged combat, and of course making your party tougher and gaining treasures. Due to the story, people come and go from your party during the adventure, so that changes things up on the fly a few times.
I don't know what this game was like on it's first iteration, and I suppose it doesn't really matter. If you enjoyed the console games from the nineties, I cannot stress just how fine a game this one it. The story is good, there is humor, fine lewts, bonus things to do on the side ( and I wouldn't pass these up!!), and I had no technical issues with the game at all. Should there be any more of these games released by this group, I will be buying them instantly.
First thing I noticed was the controller I had used for the previous games didn't work with this one. Now, I'm no controller expert, personally I really prefer the keyboard, so I gave that a whirl. My expectations were low, because keyboard functionality on these type of games tend to be really unpredictable. Imagine my surprise when not only did the keyboard work, it was blatantly intuitive. It made sense!!! I tossed the controller aside and dived head-long into the game.
The next three days were a blur. The game has an encounter metre, so you pretty much can fight whenever your choose, or completely avoid most battles. Why are not all games of this ilk exactly like this one? Once again, things that make sense!! Now me, I was picking fights all the time because that's how I roll. I also think you learn a game best by prolonged combat, and of course making your party tougher and gaining treasures. Due to the story, people come and go from your party during the adventure, so that changes things up on the fly a few times.
I don't know what this game was like on it's first iteration, and I suppose it doesn't really matter. If you enjoyed the console games from the nineties, I cannot stress just how fine a game this one it. The story is good, there is humor, fine lewts, bonus things to do on the side ( and I wouldn't pass these up!!), and I had no technical issues with the game at all. Should there be any more of these games released by this group, I will be buying them instantly.