Finished
No Truce with the Furies after cca 30 hours.
Elsewhere wrote based on early game it's horror/thriller, but it's not. Apart from horror elements, the story has elements of every possible genre (scifi, fantasy, tragedy, comedy, romance, melodrama, etc), but once it evolves past initial setups it's an obvious noir thriller.
Won't go into story details, the less you know about anything, the better.
Also said before, the game is p'n'c adventure/rpg/vn hybrid. Means what?
You'll be moving around the Unity based clunky world and clicky clicky on stuff for different reasons which makes the game nearimpossible on mushrooms (god save the isometric point'n'click!). Often stuff require passing a skillcheck and that's where we get rpg, you gain new levels and improve skills, but also have traits with skills bonus (called "thoughts") and equipment that buff/debuff certain skills. The game will not lock your progress upon failing a skillcheck, in fact many failed skillcheck have nice, or should I say, secret outcomes (example: fail glasses store browsing and you'll be offered glasses you'd otherwise miss).
While this looks great on paper I have to say that traits aka thoughts are basically irrelevant, the only one worth taking is metal armor (that boosts combat agaiinst armored opponents) while the reason to pick any other is if required for a quest. But okay, it's easy for me to say this, a newcomer to rpgs will most probably have fun with exploring this stuff.
The VN part means tons and tons of dialogues with choices (and consequences). Tons. Told crpgnut that this game contains more text than all of posts made by dartagnan combined. You don't have to believe me, but it's really so.
The game has unpredictable twists even if you're a thriller junkie. If someone tells you they knew what's gonna happen at every moment, tell them they lie, they suck and you don't want to have anything with an obvious bs-er. Me? No, not me, but okay, deal.
Puzzles, sadly, are too easy. All. Even some you expect to be a challenge end with a letdown where all you needed to solve them is to play the game a bit more.
This game is an unique hybrid and that's why critics are extatic about it.
As a blueprint for next evolution of VNs, the game deserves every praise. Enough please of VN clones where each and every single one plays the same way, the only difference is amount of pr0n stills. There was a time I loved VNs, but I grew annoyed with the stale design that offered absolutely nothing new. And now a game appears that feels exactly what I wanted, although, not being perfect (no minigames for example).
I'm saying do not go for this game just because critics were amazed. Or because I am.
The game won't escape anywhere and you still didn't complete Greedfall plus Outer Worlds is getting released in a week.
Wait for a rainy day or a sale.
As everyone knows my 7/10 means above average and I'm putting it here. It's not an earthshaking product as you might think based by others' input, definetly not a masterpiece as suggested by many sites that showered it with almost 10/10 scores.
Came close to 8, but there is one thing I won't forgive. Timers with day/night cycle and weekdays tracked in the mix. Perhaps the best time passing system I've ever seen so far in any game, yet I still hate it.
Deliberate out of tags spoiler:
Upon opening a night club you'll be asked how to name it. You may choose to name it: Disco Elysium. I don't like it thus named the club: No Truce with the Furies.