From the review,
Also,
I also don´t like that the secrets are apparently implemented in a kinda achievement-y fashion, as seen in the TotalBiscuit vid ("secret found").
Anyway, the game sounds like a competent homage to the genre (and not just something akin to a tech demo, which I rather expected it to be) and the price seems definitely fair, so I´m in. Hopefully a success of this game will result in a more adventurous take on the genre in the future.
20 hours of gameplay (with automapping) is more than enough for this kind of game, I´d say. As usual, I think the estimated play time is very loose, in this particular case it seems that time spent on figuring out the puzzles and difficulty setting might lead to notable differences.
Unless I misunderstood, there´s no "deviation" in this. From what I remember, Dungeon Master and especially Chaos Strikes Back already had this kind of challenges.Where Legend of Grimrock deviates a little from its predecessors is in the potential its 3D game engine offers, mostly in its puzzles. While everything moves on a grid, there are a lot of timing-based puzzles, pattern memorization and other tests that rely on quick reflexes to pull off. This is a refreshing improvement in my opinion,
Also,
this is slightly on the doesn´t-compute side .Of course, it wouldn't be a dungeon crawler without equipment and other loot, and Grimrock shines here.
…
I found only one necklace that was actually useful, for example, and there weren't nearly as many high-level axes and maces as there were swords.
I also don´t like that the secrets are apparently implemented in a kinda achievement-y fashion, as seen in the TotalBiscuit vid ("secret found").
Anyway, the game sounds like a competent homage to the genre (and not just something akin to a tech demo, which I rather expected it to be) and the price seems definitely fair, so I´m in. Hopefully a success of this game will result in a more adventurous take on the genre in the future.
With automapping, EotB and some similar titles would be definitely shorter.Only 20 hours gameplay.
I wonder how long gameplay EOTB would have if you could do automapping?
20 hours of gameplay (with automapping) is more than enough for this kind of game, I´d say. As usual, I think the estimated play time is very loose, in this particular case it seems that time spent on figuring out the puzzles and difficulty setting might lead to notable differences.
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