Tragos
Otinanist
I really like this… it is much more meaningful than a reputation number imho.
Looks like after psychic guards now all NPCs will be psychic .
I really like this… it is much more meaningful than a reputation number imho.
I also read that you can get married and if you have a house, your wife will move in :lol:
I'm not against character customization and tattoos its just that this subject takes up a disproportionate amount of forum-space relative to its overall importance to the game as a whole. People are obsessed about tattoos on the Skyrim forum.
I thought they actually did a pretty good job in Morrowind, but it's been all downhill from there.
Didnt they pretty much revert to Morrowind's system with FO3. Loot tables (?) for containers and enemies plus hand-placed "artefacts". That part of the game worked fine. FO3 is the reason that I havent given up on Bethsoft altogether after the Oblivion disaster.
I wish I could have a disaster that netted me millions and millions of dollars.
You have no honor .I wish I could have a disaster that netted me millions and millions of dollars.
Didnt they pretty much revert to Morrowind's system with FO3. Loot tables (?) for containers and enemies plus hand-placed "artefacts". That part of the game worked fine. FO3 is the reason that I havent given up on Bethsoft altogether after the Oblivion disaster.
Yeah, I think this kind of system certainly has potential.Just throwing it out there as I'm bored at work:
Imagine a system where the "Awesome Sword of ABC" is found at the end of a certain tomb on one installation, and in the lair of a dragon in another? And in a locked chest in a wizard's tower in another? In other words, they wouldn't need to alter each place and make dozens of unique areas, but truly excellent items are placed randomly at the end of difficult quests or areas. So you can't play through with a guide or a second time and make a beeline for a specific item. You'll get something good, but you're not guaranteed a specific item. Would mix it up a bit.
Yeah, I think this kind of system certainly has potential.
Item Randomiser mod for Baldur´s Gate games does pretty much exactly this (as I described in this post) and I think it works really well.
Skyrim design director Todd Howard said that the streamlining of some of the game's systems compared to previous Elder Scrolls games is not about increasing accessibility for new players, but removing confusion for everyone.
Skyrim design director Todd Howard said that the streamlining of some of the game's systems compared to previous Elder Scrolls games is not about increasing accessibility for new players, but removing confusion for everyone.
Anyone know if they are implementing the horrible, horrible "soul trap/soul gem" magic item recharge system?
I think that was my most hated part of Oblivion.