Looking for inspiration

If you try godotengine let me know how it compares to unity. I suspect it will have the least amount of documentation/available assets but conversely it is completely free if you ever go commercial. I am a coder by heart but have never dealt with graphics so using an engine that handles the graphics would be a plus as long as the interface for extension is clean.

I most likely won't look into other engines or development suites now. I've spent a fair amount of time working with Unity and Visual Studio - and there's nothing that I'm missing as such.

I also recently purchased two extensive video courses for Unity - that I intend to follow very soon :)
 
Ok. If I actually can think of something to do i'll probably use gotdotengine because it has better support for linux and some other features I like (after I made my post above i started digging out comparisons and comments). It is not as mature as unity but it is lighter weight and seems to be a lot easier (others comment) for 2d stuff. I'm sure unity as a huge advantage in assets given its popularity and if i did something serious that might be a deciding factor as my ability to design non vector graphics is probably more limited.
 
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Well, being obsessed with Vampire the Masquerade Bloodlines recently, I stumbled upon another World of Darkness game on Steam. It has sort of an interesting take, as it's told through cell phone text messages and is a type of visual novel. Long story short, I think it would be cool to play a sort of visual novel with interesting lore that lets you make more choices, do quests and have that sort of Bloodlines or CRPG experience in mostly a text form. There are some of these sort of games that already exist that have inventory elements and other RPG elements which I think are great, but nothing as deep as what could be done with the genre. It would be cool to see one with several different endings, quests that can be resolved in different ways, skill checks, deeper exploration and in general more CRPG type elements. And it wouldn't hurt to have good visual picture art and that sort of thing to go along with it.

Good luck with your game!
 
You should make Hunie Pop 2. Instead of Tetris/Bejeweled use Texas Holdem :) If girls are nekkid the game will sell. Even if it's just pixel art.
 
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You're best at asking for advice at reddit/r/gamedev on this. But if you're planning anything ambitious solo, then it might takes years to complete.
If you have a background/talent/real interest in something specific, teaming up might be a better idea.
From what I hear, ( large) majority of new/amateur devs want to make their dream game in first attempt, overreach and usually end up canning the whole project in the end. ( cough..Tactica.. :p)
You have to give that guy a credit for sticking with Grimoire, for how long?...nearly twenty years or so?
Not sure if mentioned, but Jonathan Blow ( the puzzle guy) is making a new engine ( alternative to C++) designed to be very newcomer friendly for aspiring indie devs.
 
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I think I've more or less decided to go with a (mostly) card-based game, given how easy the art would be to do - when compared to a more traditional isometric game.

I will also be drawing upon some of my previous work for the Middle-Earth card/strategy game I once tried to make.

So, it will be a sort of hybrid cyberpunk RPG/strategy game - with cards :)

Thank you for all your thoughts!
 
So, I'm quitting my job before the end of the year - and I will be starting my own one-man company.

I have absolutely no experience with that - so I was wondering if there's any insight some of you can share?

I realise that laws are different across borders - but I suppose the basic stuff is relatively similar in the Western world.

For instance, I know I can deduct a variety of expenses under these circumstances, but I have no knowledge of details.

For one, is there some way to deduct (any kind of) living expenses when you're running a company from home?
 
So, I'm quitting my job before the end of the year - and I will be starting my own one-man company.

I have absolutely no experience with that - so I was wondering if there's any insight some of you can share?

I realise that laws are different across borders - but I suppose the basic stuff is relatively similar in the Western world.

For instance, I know I can deduct a variety of expenses under these circumstances, but I have no knowledge of details.

For one, is there some way to deduct (any kind of) living expenses when you're running a company from home?

I don't have my own company but many friends who do.
First of all, your point about different countries is a major one, so take everything I say with a pinch salt and the need to do additional research within your tax jurisdictions.

First of all, any purchase for a company may be VAT-deductible, this can include everything from a car and computer (big-ticket items) to meals and parking fees (small ticket items). These can add up, but must be for the business and as such if the tax person comes along, you would need to keep all receipts and be able to prove it as such. In my understanding, this is where small companies can save a lot of money in the early days.

You will need to also create your own company, in the UK, most people create their Limited company, not sure how that would work in the Nordics, but I assume it's similar. This is usually quite cheap, but maybe not worth doing until you are making some money too (depending on how much you may or may not rely on unemployment benefits temporarily?).

In terms of the business element, there are very different local laws. In the UK, if you use a certain portion of your home for business, then it becomes a business in its own right, so you may need to be careful as some areas don't allow for that sometimes (although most do allow it, but taxes may be different then too). If you're renting, you may not be allowed to use the space for business-purposes for example, so you may need to check your rental agreement.

In the UK, you cannot claim all standard living expenses (rent) as an expense for work as far as I am aware, but you can claim percentages thereof sometimes.

There are some things you need to do as well such as: setting up business bank account, insurance cover, that are basic, but need to happen and are different in each country. Also be aware that as a business you will need to adhere to regulations such as GDPR.

You will also want to draw up a business/project plan to understand your costs, capital, timelines.

The only other advice I do have is to go through some forums or websites that help with this type of things in your country.

On the business itself, what I believe is important is to identify your skills and your gap of skills so you know what you would need to hire for (e.g. art).

Sorry for the braindump. Hope it helps a bit.
 
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what kind of company are you starting, if i may ask? I've also been thinking about starting my own company, but friends here in Sweden who's had their own company says its absolutely awful, you have the government working against you in so many ways unfortunately.

Started messing around in RPG Maker MV again. It's fun, feels like it should be possible to actually create "something".. Too bad its so f**king hot, i have no drive.
 
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I don't have my own company but many friends who do.
First of all, your point about different countries is a major one, so take everything I say with a pinch salt and the need to do additional research within your tax jurisdictions.

First of all, any purchase for a company may be VAT-deductible, this can include everything from a car and computer (big-ticket items) to meals and parking fees (small ticket items). These can add up, but must be for the business and as such if the tax person comes along, you would need to keep all receipts and be able to prove it as such. In my understanding, this is where small companies can save a lot of money in the early days.

You will need to also create your own company, in the UK, most people create their Limited company, not sure how that would work in the Nordics, but I assume it's similar. This is usually quite cheap, but maybe not worth doing until you are making some money too (depending on how much you may or may not rely on unemployment benefits temporarily?).

In terms of the business element, there are very different local laws. In the UK, if you use a certain portion of your home for business, then it becomes a business in its own right, so you may need to be careful as some areas don't allow for that sometimes (although most do allow it, but taxes may be different then too). If you're renting, you may not be allowed to use the space for business-purposes for example, so you may need to check your rental agreement.

In the UK, you cannot claim all standard living expenses (rent) as an expense for work as far as I am aware, but you can claim percentages thereof sometimes.

There are some things you need to do as well such as: setting up business bank account, insurance cover, that are basic, but need to happen and are different in each country. Also be aware that as a business you will need to adhere to regulations such as GDPR.

You will also want to draw up a business/project plan to understand your costs, capital, timelines.

The only other advice I do have is to go through some forums or websites that help with this type of things in your country.

On the business itself, what I believe is important is to identify your skills and your gap of skills so you know what you would need to hire for (e.g. art).

Sorry for the braindump. Hope it helps a bit.

Thank you very much for making the effort. I've browsed a few local sites related to this, and most of what you're saying seems to be true for Denmark - at least to some extent.

It's free to register a company in Denmark, though - but you have to declare what kind of money you expect to make - which is relevant for taxes (MOMS it's called around here). You can set a date for when you expect to start doing "business" stuff - including purchases for the company and such.

Anyway, it should be an interesting little adventure :)
 
what kind of company are you starting, if i may ask? I've also been thinking about starting my own company, but friends here in Sweden who's had their own company says its absolutely awful, you have the government working against you in so many ways unfortunately.

Started messing around in RPG Maker MV again. It's fun, feels like it should be possible to actually create "something".. Too bad its so f**king hot, i have no drive.

It's a one-man company (Enkeltmandsvirksomhed) - and it's going to be dedicated to making games and releasing them on popular platforms.
 
Well, having 25+ years of experience in the Biz, all I can say is this: brace yerself, it's gonna be a bumpy ride!!!!!

Jokes aside: based on my experience, the Ten Commandmens of Indie Development is as follows:
1. Don't aspire your dream at all costs. You'll do games for your customers, not for yourself. Yet, be passionate about it. (It is a contradiction, I know). Passion is the ONLY thing that YOU have and big companies do not. Use it at your advantage.
2. Do market research (see Commandment #1)
3. Plan your monetization strategy early on. Don't get fooled by the Cardinal Sin of Indie Dev: "my game will be so good, quality and goodwill will make it sell". F*CKIN BULLSHIT.
4. Plan your marketing strategy early on. See Commandment #3
5. Gather a team you can trust and act like a Boss. If you'll do everything alone, you'll complete your game by the Christmas of 2039.
6. Plan your work precisely and if possible, rent an office. Working at home leads to lazyness (just one quick Netflix, and I'll swear I'll start workin', no matter if it is afternoon already, I can work late evening, etc = YOU WON'T WORK AT ALL)
7. Plan your financing early on. If the numbers go irrecoverably red, do The Manly Thing: Kill Your Pet Project with Fire and Move On.
8. Be extremely conservative with your spendings. You don't need an executive SUV to go networking. Besides, there are FREE solutions to most of your problems.
9. Do the AAA-dance: Analyze, Adjust, Advance. Keep in touch with your community, , always monitor the reception of your output with your audience and change as necessary. DO THIS ROUTINE EVEN AFTER LAUNCH or your game will be forgotten in about 1 seconds after release.
10. It is YOU AGAINST THE F*CKIN WORLD. You WILL have enemies. You WILL get into trouble. So act accordingly and be prepared for the worst.

And finally, the Obligatory Two Cents:
1 cent: "Thou shalt not bore 'em" (Billy Wilder)
2 cent: Good luck! (me)
 
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Working at home leads to lazyness (just one quick Netflix, and I'll swear I'll start workin', no matter if it is afternoon already

what hinders anyone who's working at a computer, to do stuff not related to actual work, office or not.. Maybe if you try to see your office as something almost religious it can work.

Passion is indeed really important for any type of progress... When i was very passionate about my mods i went up early in the morning and didn't quit until i just had to sleep.. what was important for me was 1) having a very clear goal 2) having things go smoothly, not having to spend weeks with trying to work out some little error or several of them, in the end its basically what drove me away from creativity 3) having people telling you how great it looks and that they can't wait etc - helps tremendously when you lack confidence..
 
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what hinders anyone who's working at a computer, to do stuff not related to actual work, office or not.. Maybe if you try to see your office as something almost religious it can work.

Personally, I don't believe in working at home. There are too many distractions: cats, dogs, relatives, crazy neighbor, tempting fridge with goodies in it, whatnot.

The office is the Sacred Shrine of Work. So thou shalt not watch porn there, thou shalt not play WoW there, thou shalt not mess with Facebook there.

Also, if you force yourself to the habit to "go work" from 9 to 5 to your office, it helps you switch your mindset from "everyday casual whatever", to "determined and focused professional" mode.
 
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Passion is indeed really important for any type of progress…

On passion: since the gamer community has shifted from the "weird but harmless geeks" to the "super-toxic assholes" variety in the past 5 years, passion is the only thing that helps you through the cringing moment, when releasing your 2+ year long labor of love,
and the first review on Steam will be a Thumbs down with this enlightening comment: "this gam suxx big time, totel and utter broken shit, defiantly unplayible, what a waste of time".
 
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Thankfully, I've set my sights quite low in terms of potential sales and popularity. I do hope that I will eventually do well enough to make a humble living - but the ultimate test is more about being able to actually finish a game ;)

As I've talked about before in this thread, it will not be anything like "the ultimate pet project" - because that would be absolutely unfeasible.

So, I'm going to attempt something that I might actually finish - and which might actually sell a few copies. But it's not going to be the quest for a quick buck - because I refuse to create something I wouldn't want to play myself - and I'm one picky asshole ;)

I will be working from home, but I don't foresee that being a problem in itself - because I have few distractions here that I wouldn't have at an office - as a one-man team.

I'm going to try and establish a "work-day" schedule where I MUST work at least, say, 4-6 hours each and every day - and I'm pretty sure the thought of going back to an average job is going to be motivation enough.

Well, if not - then nothing will ever be motivation enough unless someone is holding a gun to my head :)
 
Thankfully, I've set my sights quite low in terms of potential sales and popularity.

Sorry for my bluntness, but you won't like what I'm gonna say.

Do NOT, repeat, do NOT go this route. Give it up NOW.
You will be crushed for life, and frankly, the indie scene does not need yet another idealist casualty.

It is like sex: you'll either do it or don't do it at all. There is no such thing that "oh, it's just fellatio, so it's not sex".

Again, please give up, or seriously reconsider your stand.
If you feel burned out, go out on a long vacation, find a decent, non-taxing job and fulfill your ambition strictly as a hobby. You'll thank me later.
 
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Sorry for my bluntness, but you won't like what I'm gonna say.

Do NOT, repeat, do NOT go this route. Give it up NOW.
You will be crushed for life, and frankly, the indie scene does not need yet another idealist casualty.

It is like sex: you'll either do it or don't do it at all. There is no such thing that "oh, it's just fellatio, so it's not sex".

Again, please give up, or seriously reconsider your stand.
If you feel burned out, go out on a long vacation, find a decent, non-taxing job and fulfill your ambition strictly as a hobby. You'll thank me later.

Thank you for your advice :)
 
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