I played a barbarian for my second playthrough on the hardest setting, it's an odd class. He has no activated abilities at all, so he's just using his basic attack over and over. But he has two unique abilities. One is the crit% raising one, but it's expensive, I think each level is 3 points and only gives you 1% crit. Adds up if you get 30 ranks of it, but raising it every level is probably not realistic. The other more dramatic one is an ability that gives you resistance and eventually immunity to stuns. That's pretty huge in some fights.
I got to try the arcane soldier too, who was fine, but still felt weaker then the pure fighter/soldier class. I'm not sure that fire strike was worth all the points I invested in it, I usually just used bleeding strike instead, and other than that ability he was just a somewhat inferior warrior. But he was still a solid frontliner even if he wasn't optimal.
I got to try the arcane soldier too, who was fine, but still felt weaker then the pure fighter/soldier class. I'm not sure that fire strike was worth all the points I invested in it, I usually just used bleeding strike instead, and other than that ability he was just a somewhat inferior warrior. But he was still a solid frontliner even if he wasn't optimal.
Dang. That does sound useful. Nobody in my party really Crits very often, but when it happens it is sweet. I especially love seeing all that bonus damage rack up like you just hit big on the slot machine. Although this happens on non-Crits, too.
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