You are never alone, Capt. Huggy Face, but especially not on these three points.I guess I'm alone in being completely underwhelmed.
Maybe I'm just getting old…
*patiently waits on his turn-based Kickstarters, amongst others on the horizon*
You are never alone, Capt. Huggy Face, but especially not on these three points.I guess I'm alone in being completely underwhelmed.
Maybe I'm just getting old…
*patiently waits on his turn-based Kickstarters, amongst others on the horizon*
Regarding the gun thing, they clearly do exist in the game, so I don't think that's an issue. Ultimately though, very few game worlds or rules systems survive any form of realistic scrutiny.
If you're going to do sci fi, do sci fi, laser guns etc., if you are going to do medieval do swords, clubs, Arthurian magic etc. But, it doesn't sit very well having a beat em up RPG set on Mars … Start with a simulation and if you have to compromise some aspects for gameplay reasons that's fine, but the more suspension of disbelief you require, the less believable the game/film/book feels to play/read/watch.
Reminds me a lot of Chronicles of Riddick (graphics, setting/atmosphere), though Riddick had more sneaking it seems. i can really recommend that game if you for some reason missed it, it's not the typical FPS at all.