@sea I must admit I was hoping for an rpg where you worked in human resources and fired people/got rid of them in evil ways which led to interesting choice and consequence as you progressed up the company ladder.
Some more news. Tim Cain said on is facebook that he is working on this project (note I can't confirm that, I saw it on reddit).
Btw. the premise ‘What if evil already won?’ isn't that special. It has already been done 3 years ago in Demonicon where the part of the world the plot plays in is ruled by evil mages and demons.
Ah, is that a quote from them in italics there, or a joke? Possibly both?Saying that, I have the impression that Obsidian/Paradox do not consider combat to be a selling point compared to fitting the game into the classic story rich RPG renaissance with PoE, Divinity Original Sin and Wasteland 2 do.[/I]
It's mostly the South Park team that is working on this
Ah, is that a quote from them in italics there, or a joke? Possibly both?
Well hopefully it's a much better RPG than South Park was…
One thing that Paradox usually requires from the games they make and publish is replayability, and not just 'good path and evil path', so I'm thinking this game involves procedural aspects so that you can replay the game several times and get different experiences.
Sawyer is not part of this game development. He is going to be making PoE 2.Sounds nifty. I would prefer turn based over RTWP.
Also, Obsidian, please send Sawyer out for coffee while you're designing the rules system.
It doesn't really have impact on the game. It's not more evil than in Dragon Age: Origins, where evil also seems to reign everywhere and everyone. Evil hasn't won, it only threatens everywhere. Same for Demonicon. You're still the good guy in the city of the righteous people fighting for the right thing.Btw. the premise ‘What if evil already won?’ isn't that special. It has already been done 3 years ago in Demonicon where the part of the world the plot plays in is ruled by evil mages and demons.