What may be lost is immersion, what is gained is time to spend on more interesting aspects of the game, such as exploration of unvisited locations, solving a quest, and so on.
Ah yes, the things that might or might not qualify the game as an RPG. Lol, almost forgot about all that stuff.
So what's character creation like? Basic. Just a few hairstyles, faces and race.
Is there any class options? Yes, several. You unlock them later in the game.
Do you gain experience & level-up or other similar character building system? No, there's no leveling up. You build your character via gear and skills.
Does everyone build the same way or does the build system provide a variety of ways to approach situations? Variety. You can build wildly different characters from all the possibilities.
What's the loot variety like and how does that effect build variety? Weapons and armor favor certain builds, and there are weapon skills for each weapon.
Is loot random or hand placed? Both.
Is there a good variety of enemy encounters? Very good. There are lots of monsters, different types of humans and so on.
Is it mainly boss combat or does the enemy ever use strategic placement or is it packs of things? Sometimes packs, sometimes 'boss', tough monsters. Some humans will cast magic on you.
Do the enemies seem to belong in the places where you find them and are they randomly generated? They are not randomly generated, they are very native to their areas.
Do the enemies drop loot? Is what they drop relevent to what they are? Yes and yes. Animals will drop meat while bandits will drop human related things.
Is the game procedurally generated or hand crafted? As in will everyone have the exact same experience if they all played exactly the same way? Hand crafted. No two stories will be the same because of the death scenarios, which factions you choose and how you build your character.
Is there an end or does it go on for ever? I think there's an end but I'm not 100% sure.
Is there a main quest or objective or does it continue to regenrate new random quests forever? No quests are random, there is a main quest, one for each faction that is unique, and plenty of side quests.
Is it level scaled? No.
If you played for long enough can you have every skill in the game or is there limits to build based on earlier choices? There are limits. You get 3 Breakthrough Points to determine your class builds.
What makes it different in gameplay to something like Red Dead Redemption or Grand Theft Auto or any other open world sandboxy game with quests? It is an RPG with hand-placed loot, survival elements and so on.
Have you played long enough to get a good handle on all this kind of stuff yet? Yes, 30 hours or so.
Thanks for the info fluent, that's much clearer. It definitely sounds like they focused a lot on loot and less on character building, the blank slate character creation and no XP or levelling is a very brave and bold approach.
Visuals only. Faces, gender, hair style, hair color, "race" (which just translates to different sets of colors/shapes again, no other ingame consequences. As far as I can tell.)So what's character creation like?
In a way, yes. You can choose different sub-classes later in the game. This choice affects which skills you can learn from these classes. But there are also skills that are not restricted to classes.Is there any class options?
No experience/levels at all. But there is a character building system: Skills are bought with money. No experience, no level up. Although, you could split some hairs and claim that money is experience in this game.Do you gain experience & level-up or other similar character building system?
I do not know about "everyone", just that magic / melee / ranged builds are all viable in different variations. The only thing I have not tested yet is stealth combat. Which is an option, but I feel going for the stealth skills may gimp my character.Does everyone build the same way or does the build system provide a variety of ways to approach situations?
Loot/equipment is the main progress mechanic in the game, I'd say, often much more important than the skills you buy. I feel there are some setups that reduce build variety, such as the potential to reach 100% reduced mana cost via the right gear… min-maxing would hence probably always end up with minimal mana builds.What's the loot variety like and how does that effect build variety?
Some loot is hand placed, some is random. The random stuff usually respawns, just like most crafting resources you can mine/collect/gather.Is loot random or hand placed?
I'm not so sure about that. Globally, yes, but on a single map some stuff does get old after a while, especially due to respawns.Is there a good variety of enemy encounters?
Not mainly boss combat. Most battles are 1-4 enemies. The AI is a bit retarded, especially with groups (worst example: you can lure single enemies by shooting them with a bow from range).Is it mainly boss combat or does the enemy ever use strategic placement or is it packs of things?
Yes, they belong. Bandits in a bandit fort, animals in the wild, monsters in a crypt/cave. But there is some randomness involved. They do not always spawn at the same places. Different types (animals, monsters, bandits) may also start to fight each other if they share an area.Do the enemies seem to belong in the places where you find them and are they randomly generated?
Definitely. Animals drop, e.g., bones/meat/fur/claws. Bandits drop, e.g., weapons/armor/food/bandages. Monsters drop claws/fangs/bones/weapons (if they have weapons).Do the enemies drop loot? Is what they drop relevent to what they are?
Hand crafted.Is the game procedurally generated or hand crafted?
That's a tough one. It would be the same if you make all the same decisions, but some of those decisions may not be yours to make in some games. Maybe you catch a cold and can not finish a quest in time.As in will everyone have the exact same experience if they all played exactly the same way?
Not there yet.Is there an end or does it go on for ever?
Yes, there's a main quest line of sorts. Quests are not random, but some of the side-quests can be restarted after some time has passed. Which makes sense, because these side quests are usually about helping with day-to-day business of some merchants/vendors.Is there a main quest or objective or does it continue to regenrate new random quests forever?
There are no levels. The enemies do not scale to your gear or skill progression.Is it level scaled?
The only limit is that you can choose only 3 subclasses. All skills from these subclasses and all unrestricted skills can be learned. If you find the right trainers, and have the money.If you played for long enough can you have every skill in the game or is there limits to build based on earlier choices?
The survival aspects (not sure about how much of that is in RDR 2 though, never played it). The action is less polished.What makes it different in gameplay to something like Red Dead Redemption or Grand Theft Auto or any other open world sandboxy game with quests?
Immersion is the name of the game here, adding fast travel would ruin the game completely. And survival aspects are an interesting aspect of the game, at least for me, not just visiting locations (which is fun when you actually have to put effort into it) or solving a quest (which is better when they are fewer and farther between and you work toward them). I would just say at this point if you don't like the game and don't like walking/survival simulators then you should just skip it. The game was made a certain way and they're not going to change it.
I see the above is a list of detailed answers. I thought for a moment it was an argument rebuttal, and thought, whoa - that's hardcore.
It's focused on loot (which there is a lot of, all with different effects for different build possibilities) but also very much on skills. Passive and active skills make the biggest difference, as a new skill can mean the difference between surviving a fight or dying. So far I've spent one of my breakthrough points on Runic Sage magic, which combined with a lexicon (a book in your hand) and 4 runes, you can use different combinations of runes to achieve different things. It's really neat. My current playstyle is one where I run from enemies but drop magical arcane traps that explode behind me. I just spent a lot of silver (the game's currency) to upgrade my runic magic as well as give me 8 total combinations that all do different things. I can summon an ethereal sword which does nice damage, conjure a floating orb of light, drop magical traps, summon a protective aura and 4 more things I haven't discovered yet (have to mix and match the runes to find all possible combinations). Really fun stuff!
The only limit is that you can choose only 3 subclasses. All skills from these subclasses and all unrestricted skills can be learned. If you find the right trainers, and have the money.
That's a nice collection of spells there. They all have that nice cosy familiarity of D&D spells of yore, like Light, Skull Trap, Ethereal Blade & Shield. After 30 hours and heavy investment it sounds like you're finally at level 1/2 equivalent in D&D character building.
Thanks for the info pearl, that's a great list of things about the game & I thank you for taking the time to elaborate on them. I've pulled out this part as this sounds the most interesting and the part I'd love to hear more about, but I'll probably google it, there's bound to be a wiki by now that shows all the available skills and classes that are available once you've earned the game time to have one/them.
Oh, I like the game. I'd just like it better with fast travel. So, not ruined for me. But I'd agree that this may not be so for people with different preferences.
Well I believe you're going to end up as a 3-classed character in all regards. You have 3 "Breakthrough Points" to spend on classes, and then skill trees within those classes. There are also non-class skills you can invest in, as well as weapon skills from other trainers. So eventually you will be a 3 class character, when you have enough money.
Played this for a whole weekend with my sister and the game has been amazingly addictive. On paper it does not offer anything special: it's just a game with tough combat, big world, tons of quests. Graphics are not exactly outstanding and combat is pretty straightforward.
What the game really shines at is making the world feel interconnected and alive. When we died to our very first bandit encounter we woke up in bandit camp. We tried to fight our way through and died again. We tried to sneak out, found our backpacks... and died again. Third time was the charm and we successfully got out of the camps with our backpacks and ran back to safety of the town.
This describes very well the difficulty of the game: it's tough, but not brutal. You will die a lot and there is a chance of losing everything you have with you, but the game will keep giving you second chances. Of course, the game is a lot more forgiving when you play it in multiplayer and adds a second layer of strategy to encounters. It's been a lot of fun to play the tank/archer, with my sister complementing my playstyle with a two-handed DPS/mage build.
I really the like the Gothic style of learning of skills and the big journey of finding the people who can teach you the skils you want. Getting to the hermit in the tower or a new city is exciting, because maybe here you will find what you wanted to learn. And while the graphics are not AAA quality, the art direction is superb. Discovering the world and various locations had been a joy, because you find so many beautiful vistas and get into so much trouble on your way there.
The story seems to be on backburner for this game, but the lore is fresh and interesting. While there is not much dialogue and not too many quests, everything I heard was intriguing and made me crave more.
For me this is absolutely the game of the year
Even though I've mostly stopped playing, I agree this is a decent survival/lite rpg mix. If I had more time to spend each day, I think I would enjoy the game more. As it is, I sometimes don't get to do anything except walk in the amount of time I can spare to game. I'm a loot hound though and I have a couple thousand silver by now and I'm only 60% done with the first area. I do travel back and forth doing treasure runs. I carry two backpacks. One empty that I place on the ground near the entrance to wherever I'm visiting. I just dump everything I find in a dungeon into the empty backpack. Once the dungeon is clear, I head to town and drop my "main" backpack and then run to the cleared dungeon and pick up the "loot" backpack.