Uriziel
Sentinel
- Joined
- October 18, 2006
- Messages
- 248
First off, anyone that knows me realizes that I love PB and the games they have produced. This will likely turn into a long commentary, but I would buy Risen again.
First on my agenda, fire the idiot that came up with the idea of the shaking crap from the volcano. Make him/her work for JoWood for the rest of their lame careers. I hate them with a burning passion and hope they get carnivorous genital camel fleas. And if that doesn't convey my point, let me give you some insight....I did NOT pay several hundred dollars on a high-end video card, and select max setting, to watch a friggin shaky screen. DUH!
There is more. PB I luvs ya, but you missed a huge chance to use the volcano to it's fullest. Did it cross your mind to use the volcano's activity and tie it to quests? For example.....hero has to go to X location to get whatever, but as he clears the way...drum roll please...the volcano erupts and lava blocks the hero's path causing/allowing him to go a new direction or solve a new puzzle. THEN the shaking makes sense and is tied to an event.....and expands how the designers use the limited landscape area for exploration. It "can" be used to add a time element, but please don't do that. I hate timed quests.
My next disappointment was in creature variety. I haven't done a head count, but it seems like we had more in the "G" games. I liked the new creatures, and wet my pants when a ghoul is coming at me, BUT the variety was lacking.
The game world was too small. It was well designed and used different levels, but it was too small. The multi-level design was very good, dungeons were great, caves were great, mines were great...but it was all too small. Maybe 20% more would be about right for me. And whoever did the caves...god bless them. They were awesome. The use of crystals lighting the way was far superior to having to whip out a torch. To me the caves were a design highlight.
More about creatures.......the gnomes were an absolute perfect fit into Risen. The humor was spot-on, as was their destructive power. I still fear the ghouls and don't wish to face several gnomes or a cheiftain. The ghouls and gnomes are the best creatures in Risen and rival the orcs in the "G" games. The others I will forget, but not gnomes or ghouls.
Now to my biggest disappointment of all........in-game friends. What happened? Where are they? In "G" games we had dialogs and made friends. We had the fab four we connected with and could count on in a terrible world. In Risen we had??? Well, for me we had Patty....and I liked the Luis character but it had very limited in-game use. Oh, and we had Sara for 2 minutes at the start and end. Whoopie! *yawns* I replayed G more times than I can count and oddly enough, I looked forward to seeing old friends in the game. In G3 and now Risen, you have totally ignored relationships in the game. There are FAR more NPC's, but most have single uses and once that is done with they are useless and never talk again. The NPC bond created in G was part of it's magic.
DRM........stop using it. It does not stop pirates and ONLY punishes PAYING customers. Wake up. Stop it! Nuff said.....don't make me send ghouls.
I'll let your little baby-sized very tiny lil pea-brains absorb what I've said....then there will be more. But remember ya did good on Risen. I don't want good, I want great next time. So pay attention!
First on my agenda, fire the idiot that came up with the idea of the shaking crap from the volcano. Make him/her work for JoWood for the rest of their lame careers. I hate them with a burning passion and hope they get carnivorous genital camel fleas. And if that doesn't convey my point, let me give you some insight....I did NOT pay several hundred dollars on a high-end video card, and select max setting, to watch a friggin shaky screen. DUH!
There is more. PB I luvs ya, but you missed a huge chance to use the volcano to it's fullest. Did it cross your mind to use the volcano's activity and tie it to quests? For example.....hero has to go to X location to get whatever, but as he clears the way...drum roll please...the volcano erupts and lava blocks the hero's path causing/allowing him to go a new direction or solve a new puzzle. THEN the shaking makes sense and is tied to an event.....and expands how the designers use the limited landscape area for exploration. It "can" be used to add a time element, but please don't do that. I hate timed quests.
My next disappointment was in creature variety. I haven't done a head count, but it seems like we had more in the "G" games. I liked the new creatures, and wet my pants when a ghoul is coming at me, BUT the variety was lacking.
The game world was too small. It was well designed and used different levels, but it was too small. The multi-level design was very good, dungeons were great, caves were great, mines were great...but it was all too small. Maybe 20% more would be about right for me. And whoever did the caves...god bless them. They were awesome. The use of crystals lighting the way was far superior to having to whip out a torch. To me the caves were a design highlight.
More about creatures.......the gnomes were an absolute perfect fit into Risen. The humor was spot-on, as was their destructive power. I still fear the ghouls and don't wish to face several gnomes or a cheiftain. The ghouls and gnomes are the best creatures in Risen and rival the orcs in the "G" games. The others I will forget, but not gnomes or ghouls.
Now to my biggest disappointment of all........in-game friends. What happened? Where are they? In "G" games we had dialogs and made friends. We had the fab four we connected with and could count on in a terrible world. In Risen we had??? Well, for me we had Patty....and I liked the Luis character but it had very limited in-game use. Oh, and we had Sara for 2 minutes at the start and end. Whoopie! *yawns* I replayed G more times than I can count and oddly enough, I looked forward to seeing old friends in the game. In G3 and now Risen, you have totally ignored relationships in the game. There are FAR more NPC's, but most have single uses and once that is done with they are useless and never talk again. The NPC bond created in G was part of it's magic.
DRM........stop using it. It does not stop pirates and ONLY punishes PAYING customers. Wake up. Stop it! Nuff said.....don't make me send ghouls.
I'll let your little baby-sized very tiny lil pea-brains absorb what I've said....then there will be more. But remember ya did good on Risen. I don't want good, I want great next time. So pay attention!
- Joined
- Oct 18, 2006
- Messages
- 248