For Rock, Paper, Shotgun Pillars of Eternity is the best RPG of 2015:
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Adam: Last year, Divinity: Original Sin brought me back into the RPG fold. I play loads of games that are somewhere within the genre but it had been a long time since a studio released an RPG that seemed to be tailored to my personal tastes, and that was built on the kind of systemic design that I enjoy in every genre.
Pillars of Eternity was always going to have a harder time earning my love. While I’ve played and enjoyed the Infinity engine RPGs that are a rich part of its heritage – most notably the two Baldur’s Gate games – but they’re games that I’ve always appreciated rather than adored. Where Divinity was built on systems and mechanics that relied on computer simulation, keeping track of hundreds of variables within the world and creating unexpected interactions as elements and play-driven events overlapped, Pillars appeared to be much more focused on the creation of a pen and paper style roleplaying system, and a world to fit snugly around that system.
I thought I’d play for a few hours, nod appreciatively, then head for fresh pastures. Instead, Obsidian’s latest owned my evenings for weeks after release.
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