- Joined
- August 30, 2006
- Messages
- 7,830
And it would've been much closer to the P&P kind of gameplay.
Get real. Who wants to play such a game?
If I want to play P&P I buy a P&P set.
- Joined
- Aug 30, 2006
- Messages
- 7,830
And it would've been much closer to the P&P kind of gameplay.
Get real. Who wants to play such a game?
If I want to play P&P I buy a P&P set.
Get real. Who wants to play such a game?
If I want to play P&P I buy a P&P set.
Although, if you are used to combat-heavy RPGs, you'll hardly notice. It's just the effect of adaption.
Yes, that's something I'd like to se, to.
I once read that Al-Qadim mainly consisted of riddles ?
Edit: Wikipedia puts Al-Quadim into the Action-RPG sub-genre ...
No, I need at least SOME combat.
I once read that Al-Qadim mainly consisted of riddles ?
Edit: Wikipedia puts Al-Quadim into the Action-RPG sub-genre ...
To me, role-playing and crpgs are totally different animals. The roots of crpgs are stat-driven combat machines. The story was just kinda slapped on to give you a reason to fight the endless masses and to have a beginning and ending. You had stat development, exploration, and combat as the primary pieces of the engine. Adventure games are where they told the stories. When the adventure genre died, it somehow got rolled into our crpgs. I can live with it, but I hate games where the story takes precendence over stat-building, loot acquisition, and exploration. I know that there are many here that disagree with this.
I don't see the fun in this. I'm happy they left it out. Unnecessary micromanagement.