Very interesting combat preview. I also like the understated look of the colors, more realistic looking.
The combat log seems well done. One weird thing is how many misses were happening in the melee combat, both sides were not connecting on many strikes. That Cave Troll was especially bad, and looked as if he couldn't hit the broad side of a barn!
Not sure if that is intended, because he is a huge physical mass, and I can see some logic for other characters being able to dodge/avoid his big lumbering attacks more easily.
One concern (or bonus! depending upon how much you like the combat) is how long the combat was taking. By the time the video ended, it was nearing half an hour of playing that particular combat encounter, and the Cave Troll was still alive and kickin'! It just makes me wonder if every combat encounter will be so lengthy, what, bigger fights could take an hour? Or two? Whoa. That's double-edged for sure… If you love the combat ( and I'm the type who loves this type of combat) then awesome, but if you don't, then that kind of time spent in every combat encounter could get tedious fairly quickly.
Anyway, thumbs up, overall, from me! Very much looking like a detailed, intricate and fun combat system!