I bought it, because I like such an retro-revive effort.
I think I wouldn't be able to play to those games anymore either, though I haven't tried. I'm trying to find what is good today, and fortunately there are still some good games that don't rely only on nice 3D graphics.
But I watch channels like The 8-Bit Guy and others with some admiration when they restore old computers (that I used to yearn for when I was a kid) and program them. That's almost the type of games they could run on this hardware, except this game is for today's OSes.
There is also an interesting series of C64 remakes; some are just emulators but others are going further and have created
FPGA implementations of the custom chips to get the real thing. Developers are still creating games today for this platform, it's a little bit in the same vein, and it's nice. At least they learn to use memory sparingly and to program at low level.
Recently I saw
Reentry, an accurate simulation of the ships used in the Mercury, Gemini and Apollo programmes. It's quite incredible to see the dedication the developer is showing, and he's doing a very good job! Some people are also actually scavenging parts to restore an
Apollo Guidance Computer. The same happens with
restoration of Spitfires,
Bf109s, or even WWI planes for example, and
simulators that accurately emulate them.
They're just a few examples, but remakes seem to happen in many technological domains, I like to thing of them as "keepers of the history", a little bit like the Smithsonian Institution
One could argue it's not necessary and wasted effort, but I like to think it's interesting to see where we're coming from, and that it's actually possible to achieve great things starting from little, by being smart. It's way too easy to develop by using a "brute force" approach today thanks to the advanced technology, with all the impacts it entails. So that's a useful reminder.