Gameplay
In terms of overall gameplay, Mass Effect: Andromeda is by far the best in the series, offering greater variety than the others in terms of character progression, crafting, research and loot.
I'll endorse the devil advocate outfit, some raging, now cold steel, against the stupid no saves and saves bugs of the game, provide me the full justification to do it, a sort of right of justice as I can't insult some designer face to face.
It doesn't mean I'll lie and manipulate, just that in current mood, I'm excellent at finding weakness of the game and quite incompetent to find its good points. So let start on this base.
So MEA best gameplay of the series? From what point of view? Quantity? Apart for quantity I don't see what you mean. It has the more developed and more complete RPG gameplay, that is clear. That it's better gameplay is much less clear.
So the arguments of the lawyer, I add some DAI comments as I quoted you used the review opportunity to bash it and in my opinion on a wrong element, but that won't be for this post:
- Party building, I don't know if it's the design of a soft evolution of the series from party to single character, but the point is it's the worse in the series. Companions building feel too identical, and offer too few choices. DAI just humiliates MEA on that aspect, adult game versus phone game.
- Character building: It's not by changing a class system into skills system that you increase the amount of choices. I'll pick few examples, in DAE skills system it makes no sense to pick a build with the only weapon training for pistols. Another example, my current non sniper build just picked a sniper rifle and rules with it and many contexts. Even if for sure main tools are other stuff because he is build for something else. Obviously DAI is a lot deeper and more diversified than MEA on that aspect.
- Quests, that's a complex subject involving mechanics, progression, story, characters. For sure for quantity, MEA beat any single game until end of time. That don't make them fun to play. In term of mechanics and by exploiting a superior exploration and terrain design, many get better mechanics than ME series is used to. But for most the progression is lame a basic, a ton are fedex postal service quests, and alas until you have tried do one you can't guess those that are better and many are better but far from majority. It's possible the massive amount is involving too much distraction, and the the writing is a large culprit, but the point is many are just pale and like to tale you busy. If I just pick the DAI pictures quests, every single is much better than all secondary quests I played for now.
- Combats:
I read again and again that they are better, and I don't see where. The style is more like Borderlands 2 and Far Cry 3, but no way it matches the diversity of BL2, and players tend be blinded on the repetitivity of systems as FC3, I quoted finally last Ubi game using this approach get bashed on that, at least eyes open, it was time.
No save system is just lame, not only because of current bugs from load and no spawning generating empty areas, but also many save points are stupidly distant to each other, for a fake difficulty increase pushing to lower to boredom difficulty in some specific parts.
From combats party real time with pause it's now much more single character with henchmen, on my tablets it's no surprise they can't be better than past ME.
Best combats of MEA are probably best of the series (still no match to best party combats of DAI), but it's not that many, and many can be damaged by the save points system, and even in special areas there are too many that feel like trash combats. The problem of such combat system is they could generate more random, but combats lack of design, and overall all past ME games have better combats.
So nope many points to drag down DAE combats, they aren't bad, not at all, but they aren't better than past ME.
- Crafting: It's nothing different than DAI, plenty possibilities, at end it's massive crafting not fun crafting. Tyranny magic system, here a great crafting. Tyranny crafting system, here a good crafting. Is MEA crafting better and more fun than previous ME? In my opinion no, just massive. I'm pretty sure it's a lot a matter of player type. Abstract math type will enjoy such MEA/DAI crafting, players that are more "wow" type will find it a boredom. Moreover the awful crap UI for crafting in MEA makes it such a boredom, I don't remember it was that awful in DAI (the UI, for the crafting for sure it is).
- Companions: MEA flux management seems interesting, alas the quality is hard to find. I won't say it's bad, just that the gameplay aspect of this is a lot better in DA2 and DAI, a lot more fun and interesting and capturing much better the attention. A good aspect for MEA is companions speaking during adventuring, the small talk between them is ok, I have seen better, but their intervention during dialog is a good aspect, it's also an approach I enjoyed in Tyranny.
I have more insulting for designers, but I'll conclude to quickly list gameplay aspects I agree to find better in MEA than in past ME:
- Exploration and progression: Past ME are no match and I include ME1. It does some aspect better than DAI/Skyrim/TW3 but it's no match overall, but I'll keep that topic for another post, in short a lot of good work for a result lacking of soul and wow.
- Equipments: Items design is weak and UI is boring, but the increased amount of possibilities certainly makes it superior to all past ME, but not DAI.
- Drops: The series never been good in that matter, let say it's a bit better overall, still weak in comparison of DAI.
- Collecting: First non boring collecting I have seen in AAA Rpg since a long time, probably Gothic 2 if it can be considered AAA. It's a sum of good eye spot design not requiring any boring scanning (DAI fail for example, but ton of RPG in same bag) and no boring respawn breaking all fun.
- Find stuff, spot stuff: First coherent gameplay I have seen since a long time. Great system from good desing for eyes spoting, good hints, very good scan system, care to reward players with curiosity to check around the corner, care to design obstacles and difficult or mildly hidden paths, more. Not the best gameplay ever, but surprisingly good for the era, as it tend be total crap with modern RPG.
- There are other elements, but ok let stop.